Thanks for bringing that up and for the mod.

The property has been added for 1.70 to actually get rid of the FoV changes zoom out according to speed present in the game before. Without the property the FoV would zooms out from initFov to maxFov. SpeedZoomMaxFOV sets the maximum of these dynamic changes without affecting the view zoom out (minus key) extent. Vanilla helicopters use initFov 0.75 therefore the default has been set as 0.75 to completely remove the FoV changes. However - seeing your video - we've caused some unwanted zooming in on vehicles with initFov larger than 0.75. That's definitely not been intended. We're sorry about caused issues. As a full workaround you'd have to set the speedZoomMaxFOV to the same value as initFov in the viewPilot or other viewXY of the given vehicle.
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