1. Build your composition in Eden.
2. Aim the eden camera on the center of your composition. 3. Open debug console and run ObjectsGrabber something like so: t = [ screenToWorld [0.5,0.5], 50, true] call BIS_fnc_objectsGrabber 4. Paste (Ctrl+V) the contents into whichever file you wish to save them in (in the mission folder). How you save it exactly is up to you but the simplest way would be a global variable in your init.sqf: testComposition = *the pasted content here*; 5. When you wish to spawn the composition simply call ObjectsMapper with the relevant content like so: [ testPosition, random 360, testComposition ] call BIS_fnc_objectsMapper;   For more info on the functions see: BIS_fnc_ObjectsGrabber BIS_fnc_ObjectsMapper   Until BIS figures out a decent way to package compositions with missions I'd say the above is your best bet.
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