Server Dependent, can be run with any mod
****This can only be played on the ts.warkin.info server as server-side is not released, please watch video****
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Server and mission Explained.
SO I've been piecing together a mission using a lot of community content as well as a ton of my own script to get it all together. It features procedural map objective generation, efficient scripting and a powerful database. It does borrow from wasteland and CTI, but I looked for solutions everywhere. While not everything is perfect yet, it is very playable and will save your levels etc indefinitely. It's got a ton of scripts running server side while keeping the FPS high, so it's smart capable. It's got drop in / drop out saving that will enable you to play a few minutes at a time, but contribute to the big offensive. There is a full economy, and you can also level your AI. You have a choice of 12 persistent AI as you level up who you can recruit at ease and who are saved with my drop in feature, as well as vehicles etc. The mission is town focused, but every part of the map can be captured for income. Please try it out, and comment to steer it's development. The server keeps good frame rate in spite of producing many AI in individual cities. Custom loadouts are available not only to you, but to your ai with minimal effort.
As an external influence I reference 'Jagged Alliance'.
Lightning Warfare = "Warfare with a small unit, co-op focus"
1. Towns will be connected in territorial mode
2. Every town will have same items available for purchase
3. Each captured town unlocks extra units and gear in all towns.
4. Fast travel will be available between towns
5. Winning condition: Capture all towns.
6. Database deals with per session and infinite saving.
7. Procedural Map with fog of war
8. Player Economy
9. In depth squad management and persistence
10. You can recolor and uniforms, see photos below
11. Rearm and re-equip you or your squad members in minimal clicks.
12. Save and utilize custom load outs for player and squad.
13 In depth medical and support scripting, ai ability to save you when injured.
Not a full list, but here are the major imports.
- Improved FAR Revive medical simulation
- Outlawed Mag Repack
- R3F logistics
- Building loot spawning
- Rewritten Digital load out system
- Rewritten Hunter Six ai system
- Taw View distance
- Seth Duda Advanced Towing & advanced sling load
- Outlawed Mag Repack
- Zod Take down
- Rewritten inidb
- Rewritten A3 Wasteland
- Rewritten Squeeze Hex warfare
Planned additions -
Sniper, SOG centric mission support.
High value targets : Personnel responsible for logistics, killing will inhibit reinforcement.
FOO/FAC: Responsible for coordination of Air support; Killing will disable enemy air support for a time.
GUI's - Simple yet powerful
Manage your squad, customize your team (Player and AI level saved in DB)
Procedural Strategic Map - works on any island and identifies objectives
Deep player customization, and more to come
Running IFA3