Yes sir, Thank you for the teach. IS this how my initPlayerlocal>sqf will look?     if !("PARAM_AimSway" call BIS_fnc_getParamValue == 100) then { call fnc_ghst_aimsway; player addEventHandler ["Respawn", {_this call fnc_ghst_aimsway}]; }; GL_param_aimsway = "PARAM_AimSway" call BIS_fnc_getParamValue;   Reed