Dynamic ISIS War System      ATTENTION: - 01/22/2019: Mission is under development again! I will upload it to Steam, when I get something ready!       Heavily modified version of the famous DUWS-M, originally developed by Kibot (DUWS), modified by Bigshot and rlex (DUWS-M) and enhanced by myself (DISWS).
In this version player(s) have to fight the Islamic State as well as the Al-Nusra Front. On each restart you'll get a dynamic, procedurally generated campaign, playable on any map you like (not tested on all maps! Please report back!). It's all about asymetric warfare against an enemy who is sometimes difficult to find. Even when you cannot find any differences between the enemy and the civillian population! Face suicide bombers, ISIS supporters and a lot of new features which are making the famous and great DUWS even more enjoyable!    NOTE: If you like this mission, please leave me a rating. Thx!     
******** A.T.T.E.N.T.I.O.N ********   !!! This mission does NOT run on dedicated servers !!! I'm very sorry for this, but there are so many scripts and for now it's just too much work to change them all. I once started creating this mission for SP for myself. 
- Update 1.80 - See Changelog below     ---------------------------------------------------------
*** Check the LATEST required mods ***
---------------------------------------------------------     FEATURES It's basically DUWS - but with a LOT of new stuff! I turned it into a Insurgency-style dynamic whole-map mission with a lot of atmosphere. All new elements are working seamless together with the DUWS mechanics. Commandpoints can be earned by shooting Al-Nusra fighters, disarming IEDs, get intel by locals, finish missions based on intel, and more. You can choose several winning conditions for your playthrough in the mission parameters (lobby). Additionally to taking over ISIS held zones you have to help the locals defending their villages against the Al-Nusra Front. If you help them, they will forgot about civilian casualties and there will be less suicuiders and other supporters. Also Al-Nusra and ISIS are hostile to each other. I.e. if you get intel from the locals about an ISIS weapons cache, that one might be placed on a location where Al-Nusra fighters are hiding - or attacking. They will fight each other and you can use this situation to your tactical advantage, just to name one example. The whole situation provides a nice "dynamic chaos" with unforseen situations happening. AL-Nusra also likes to ambush their enemies - for example they hide in buildings and shoot from windows. So you might need to kick in doors and search houses to get them out of the towns. There are so many possible things happening around a playthrough that I really cannot write it all down. 
        For DETAILS about using new features please check the DISWS-Manual (map ingame diary)!!    Reputation System:  Civilians will whether like or hate you, or just being neutral. Depends on the amount of casualties and if you help them defending their towns against Al-Nusra. The occupied/attacked villages will change on each new playthrough. You will never know where they are, so you have to check the villages. A red marker will appear when you find a occupied/attacked village - and turns green when you defended it succesfully Al-Nusra is able to re-take villages in some rare cases. If you fail to defend a place against one of their attack waves, they will occupy it and you have to plan an attack to re-take it. The more civilians get killed, the more people will join the enemy = More suiciders and ISIS Supporters will operate against you!  Civilians are "divided" into religious groups who hate each other (Sunni and Shia muslims)  You can gain your reputation by defending towns against the Al-Nusra Front.  Conversations: You can ask civilians about their opinion and thoughts. Talk to them to monitor your progress about occupied and defended villages, as well as civilian casualties. Search civilians and dead bodies for intel and items - but take care. A suicider doesn't like to get interrogated! More sidemission from found intel! (Weapons caches, HVTs) Perform your own playstyle (missions from HQ, from Intel, or just clear villages or fight against ISIS) Command your team or command the whole army! It's up to you. Like in DUWS there's an AI commander, but you can of course add HC squads however you want Full RHS U.S. troops and equipment for WEST.  ISIS and Al-Nusra Front troops and equipment for enemies (and some stolen vehicles from the Syrian Army)  IEDs Arsenal Buy, recruit units, vehicles, weapons, support, AI squads, platoons, tanks, planes, helicopters, etc.  Fire for Effect (Immersive Artillery System. See ingame description)  Supply Drop includes Arsenal Logistics (transport any object with vehicles like trucks, helis, etc..)  Respawn at homebase or any established FOB  There's a chance for a dead man's switch triggering when shooting a suicider. So keep distance.  Immersive Mine Detector for IEDs (it detects also materials used to construct IEDs which can lead to false alarm) Ambient soundscape (Prayer call, music, radio at houses and other places, ambient chatter - ONLY with TPW MODS)  Support for Weapon Mods (Can be equiped via Arsenal) All progress is persistent and will be saved with your savegame All scripts and features written with performance in mind! But if you still get low FPS, try these: Ingame distance view setting (CH View. See ingame Manual) AI limiter (can be enabled via mission poarameters) ZBE Caching (can be enabled via mission parameters, if you're encountering low performance after trying other settings) All DUWS-M features are included and working - I won't name them here, they're too many Commandpoints will also be rewarded for disarming IEDs, shooting Al-Nusra Fighters and finishing tasks provided by intel Select the win conditions in mission parameters (lobby) DISWS-Manual can be found ingame (map). Check it for full features description and How-To    
Currently work in progress - So far everything is fixed now! I'll be working on future plans soon.  
SINGLEPLAYER: Use the server-browser and start a local host (LAN session). Save your progress using the custom save function (radio: 0-8-1 - Sitrep).  - Default map is Takistan! But you can play it on any map you like. It might case trouble on real small maps. On some maps the random placement of zones/hq may not work properly - or placing zones out of the maps range. First try to decrease the distance from HQ, the zone radius or place them manually. To play on another map, just rename the PBO, i.e. to DISWS_1_66.Altis.pbo (Keep in mind that Windows maybe does not show file endings! Just make sure the file ends with ".pbo")     DOWNLOAD PBO: https://drive.google.com/file/d/0B81rpxl19DuQQVRneW9iZHpjWGs/view?usp=sharing STEAM WORKSHOP: http://steamcommunity.com/sharedfiles/filedetails/?id=1159 CHANGELOG: http://steamcommunity.com/sharedfiles/filedetails/?id=1159462402       KNOWN BUGS:  - If you loose the Request Menu and other action menu items after respawn or when resuming a save, just respawn again or use the Save/Rest action at HQ or FOBs.     REQUIRED MODS - CBA_A3: http://www.armaholic.com/page.php?id=18767
- RHS_AFRF3: http://www.armaholic.com/page.php?id=27150
- RHS_USF3: http://www.armaholic.com/page.php?id=27149
- RHS GREF: http://www.armaholic.com/page.php?id=30998
- RHS SAF: http://www.armaholic.com/page.php?id=32203
- CUP Weapons: http://cup-arma3.org/download
- CUP Units: http://cup-arma3.org/download
- CUP Vehicles: http://cup-arma3.org/download
- CUP Terrains CORE: http://cup-arma3.org/download
- CUP Terrains MAPS: http://cup-arma3.org/download
- Takistan Civillians for CUP: http://www.armaholic.com/page.php?id=32020
- Iraqi-Syrian Conflict: http://www.armaholic.com/page.php?id=28406
- Revos's Mine Detector: http://www.armaholic.com/page.php?id=29929

STEAM-USER click here: http://steamcommunity.com/sharedfiles/filedetails/?id=908457911 *Thx, bcmaster   
Not needed, but HIGHLY RECOMMENDED - TPW Mods: https://forums.bistudio.com/topic/154944-tpw-mods-v20170208-enhanced-realism-and-immersion-for-arma-3-sp/ - RYD Liability Insurance: http://www.armaholic.com/page.php?id=27485   A word on TPW Mods: Sometimes (dunno why) the mission fails to disable unnecessary features from TPW. Better disable those in TPW's userconfig file. Specially Civilians, Croud, Cars, Helis, Fall, Puddles, Fog and Animals.     SUGGESTED MODS
- JSRS-Soundmod: http://www.armaholic.com/page.php?id=32317
- Unit_SFX: http://www.armaholic.com/page.php?id=28888
- Virtual Projectile Sounds Reality: http://www.armaholic.com/page.php?id=31799   I don't recommend ACE because the mission includes a lot of custom scripts. But when using ACE, you'll also need: 
- ACE3 RHS Compatibility files: http://www.armaholic.com/page.php?id=31281
  When using ACE, the 'Special Forces Training' Feature (no fatigue) might be overwritten by ACE Advanced Fatigue! Download this mod in this case: 
- Remove Stamina ACE (main mod required): http://www.armaholic.com/page.php?id=31792
Weapon Mods are supported. You're able to use them via Arsenal.     
CREDITS
- BIS: Arma 3 
- Kibot, BigShot, rlex: DUWS-Unofficial  - BangaBob, ReVo: Their great scripts!
- GigaS: Some partial scripts and support! 
- [ToS]HadeS, [ToS]AUT_Cyclon, [ToS]Zauberbesen: Help and testing! 
- R3vo: Mine Detector 
- TPW: TPW Scripts and helping me! Thank you! 
- AuTigerGrad: Ambient Sound Pack 
- Rydigier- Fire for Effect 
- Community for all the great stuff!