Heya,   I'm pretty sure I've read this before somewhere. That it is possible to work on source files of a mod while the game is running. In this particular case, I wish to work on common functions registered through CfgFunctions, and I don't want to re-build the mod and restart the game everytime I test and make a change to some file. So I've set up the mod folder as usual in the "Arma 3\@MyMod\MyMod\fnc\etc..." where MyMod would turn into the PBO once built through Arma 3 Tools. But even though I enabled -filePatching I get crashes when a mission is trying to include "\MyMod\fnc\myConfigFile.hpp". I don't think it's a file path issue as it works fine when I replace the MyMod source folder with the built PBO.   Could anyone walk me through an example on how to achieve that? Being able to edit mod files (not the config.cpp though) while the game is running?