I am fairly new to scripting in Arma and I am trying to get up to speed scripting for COOP/MP, and in this aspect I am working on a flare-script. My current script is working fine, however I would like to have more control over the brightness/intensity of my flare (as the flare fired in vanilla Arma don't illuminate very much, whereas with Blastcore it does).
I am therefore looking into using a light ("#lightpoint" createVehicle getPos _flare;), that I will either attach to my current flare or in whole replace my flare. However I have read that all of the "setLight" methods only affect the "local" light (not for each client in COOP/MP). E.g created this way:
// ... some code that creates/setup my _flare ...
_light = "#lightpoint" createVehicle getPos _flare;
_light setLightFlareSize _flareSize;
_light setLightBrightness _flareBrightness;
_light setLightIntensity _flareIntensity;
_light setLightColor _flareColor;
_light setLightAmbient _flareColor;
_light attachTo [_flare, [0, 0, 0]];
// ... some code that controls/animates my _flare ...
Is it possible to have the light being created/controlled on each "connected client"?, and if so how?