Hi guys,
Just thought I'd post the new Kunduz config for anyone interested in updating their terrain for 1.60 or Apex.
I believe this is the minimum required in order to inherit any future changes to lighting and terrain parameters.
Tested and inherits well without RPT errors.
class CfgPatches
{
class PRA3_Kz
{
units[] = {};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis"};
};
};
#include "cfgSurfaces.h"
#include "cfgVehicles.h"
#include "cfgEnvSounds.h"
class CfgWorlds
{
class DefaultWorld
{
cutscenes[] = {"Kunduz_intro1"};
};
class CAWorld : DefaultWorld{};
class DefaultLighting;
class Stratis : CAWorld
{
class DefaultClutter;
class Sea;
class Underwater;
class SeaWaterShaderPars;
class WaterExPars;
class HDRNewPars;
class Lighting;
class DayLightingBrightAlmost;
class DayLightingRainy;
class Weather;
class SimulWeather;
class EnvMaps;
class OutsideTerrain;
class Grid
{
class Zoom1;
class Zoom2;
class Zoom3;
};
class Sounds;
class Animation;
class Subdivision;
};
class Kunduz : Stratis
{
class Sea : Sea{};
class Underwater : Underwater{};
class SeaWaterShaderPars : SeaWaterShaderPars{};
class WaterExPars : WaterExPars{};
class HDRNewPars : HDRNewPars{};
class Lighting : Lighting{};
class DayLightingBrightAlmost : DayLightingBrightAlmost{};
class DayLightingRainy : DayLightingRainy{};
class Weather : Weather{};
class SimulWeather : SimulWeather{};
cutscenes[] = {"Kunduz_intro1"};
icon = "";
worldName = "\pra3\pra3_kz\kunduz.wrp";
pictureMap = "\pra3\pra3_kz\data\icons\pictureMap_ca.paa";
pictureShot = "\pra3\pra3_kz\data\icons\ui_kunduz_ca.paa";
plateFormat = "AS$-####";
plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
author = "$STR_PRA3_CFGWORLDS_KUNDUZ_AUTHOR";
description = "$STR_PRA3_CFGWORLDS_KUNDUZ_DESCRIPTION";
newRoadsShape = "\pra3\pra3_kz\data\roads\roads.shp";
startTime = "07:30";
startDate = "6/7/2009";
midDetailTexture = "A3\Map_Data\middle_mco.paa";
access = 3;
worldId = 1;
mapSize = 5120;
mapZone = 42;
longitude = 68.873;
latitude = -36.712;
elevationOffset = 0;
clutterGrid = 1.5;
clutterDist = 125;
noDetailDist = 65;
fullDetailDist = 20;
minTreesInForestSquare = 2;
minRocksInRockSquare = 2;
safePositionAnchor[] = {1024,1024};
safePositionRadius = 1024;
centerPosition[] = {2048,2048,2048};
seagullPos[] = {1024,1024,1024};
ilsPosition[] = {0,0};
ilsDirection[] = {0,0,0};
ilsTaxiOff[] = {};
ilsTaxiIn[] = {};
loadingTexts[] = {"$STR_PRA3_CFGWORLDS_KUNDUZ_LOADINGTEXT1"};
class EnvMaps : EnvMaps{};
class OutsideTerrain
{
satellite = "pra3\pra3_kz\data\outsideterrain\s_satout_co.paa";
enableTerrainSynth = 0;
class Layers
{
class Layer0
{
nopx = "pra3\pra3_kz\data\kz_sanddesert_nopx.paa";
texture = "pra3\pra3_kz\data\kz_sanddesert_co.paa";
};
};
colorOutside[] = {0.8549,0.7019,0.3764,1};
};
class Grid : Grid
{
offsetX = 0;
offsetY = 5120;
class Zoom1 : Zoom1{};
class Zoom2 : Zoom2{};
class Zoom3 : Zoom3{};
};
class Sounds : Sounds{};
class Animation : Animation{};
class Subdivision : Subdivision{};
class AmbientA3
{
#include "cfgAmbience.h"
};
class Names
{
#include "cfgNames.h"
};
};
initWorld = "Kunduz";
demoWorld = "Kunduz";
};
class CfgWorldList
{
class Kunduz{};
};
class CfgLensFlare{};