Hey guys,
I m thinking about doing a picture in picture bullet cam.
What I ve found upto now is KK's tutorial A Simple Bullet Cam and this command BIS_fnc_liveFeed.
Now I m riddling how to combine that the right way.
KK's Code:
player addEventHandler ["Fired", {
_null = _this spawn {
_missile = _this select 6;
_cam = "camera" camCreate (position player);
_cam cameraEffect ["External", "Back"];
waitUntil {
if (isNull _missile) exitWith {true};
_cam camSetTarget _missile;
_cam camSetRelPos [0,-3,0];
_cam camCommit 0;
};
sleep 0.4;
_cam cameraEffect ["Terminate", "Back"];
camDestroy _cam;
};
}];
BIS_fnc_liveFeed:
/*
Description:
Display a live feed.
Parameters:
_this select 0: OBJECT or ARRAY - Live feed source
_this select 1: OBJECT or ARRAY - Live feed target
_this select 2: OBJECT - Player that will see the feed
_this select 3 (Optional): NUMBER - Live feed effects (-1: reset, 0: normal (default), 1: night vision, 2: thermal imaging)
Returns:
True if successful, false if not.
*/
// Doesn't need to be run on a dedicated server
I think I ve to integrate that BIS function into KKs code block. That shouldnt be the problem.
My problem is that idk how to use that functions paramteters correctly.
0: source - is that an object where the camera is mounted on?
1: target - is that the object the camera is looking at?
2: player - is the feed automatically rendered on the players screen in a little frame? is there a way to manipulate that frame in size and position?
3: effects - okay thats clear for me :-)
Any help would be appreciated.