Ravage [COOP - 6] The Escape   by Bad Benson, Evil Organ, Tourist, CosmiC     and heeeerrrreee we go....     This mission was born out of a testbed. It was not designed to be a full mission from the get go but became that over time due to the talents of a number of people.     We are privileged  to have tested and contributed to the Ravage mod by Haleks. The man had a vision, we all get to play in it....  Much of the extra content and additional gameplay execution is provided by Bad Benson. The man is a wizard...  Many of the cool ideas and gameplay tweaks, sounds, and concepts are courtesy of EO and Tourist. These are the guys... solid...     It has been great working/playing/chating with these guys over the last few weeks... This mission is borne of this collaboration.     Escape Altis.   There is a boats marker.. the boats are there and from there you can progress to the arrow which will end the mission.  You will spawn in with your buddies relatively unarmed  with default kit. Some have a gun... some don't... I chose to create an ammo dump with backpacks and one crate to get started... it is marked "AMMO"... this was a gameplay choice... loot is pointless if you can't at least carry it it may seem odd or a bit out of place... let it go... There is also an equipment marker called, oddly enough, "equipment". This will expand your gear as well.   These were the first few things I added as we tested just to give the player a guaranteed point of gear progression and map direction. We then added some static camps and then BB came up with the random site creator.   I choose to have four versions rather than have a random start finish location. It just gave a finer degree of control and we wanted the randomness provided by the sites. There is no backstory etc... this was a mission to get into the game and to be played with buddies.   Each map is named for the ending location. So Escape_SW has the escape point in the SW corner. All four will be provided.I am starting with one and will release other ones once a few people play and no major bugs are reported.   Site can be marked by name on the map using parameters (otherwise will only be marked with a dot) and will spawn randomly with each playthrough. -Camps -Airdrops -Vehicles -crash sites   Each will have it's own share of unique loot and payoff.   MP Parameters   Time of Day - Choose starting time for mission. You will have a flashlight on initial spawn. Time Acc - this is disabled for now and will use 4x set by Ravage module. Site Debug - Will show the analyzers grid... cool to look at but generally set this to off for playing Site Markers - This will turn on and off the text that identify the type of site. The marker dot will always be there.       Bad Benson Temperature system   You start in the 36.5C range and 37C is Max once you are under 34C you have shakes and under 32C you will start to receive damage.   Warm up by fires! Get overhead shelter to slow temperature drop! Matches and fire are very essential to your survival.  If you have paper and matches then you can heat yourself. Under cover is better. If it rains your temp drops faster.. get cover.  Fires will also heal health once you are warm enough. For now it is in the hint... we may change this.   Be careful around the fire. If  you get burnt you seem to get a red tinge on screen that wont go away.   The scripts used will be released on the port thread and instructions will be given there. It may take a bit... we want to play ;P     Credits   Camps compositions by ZeC compositions and one camp by BB and one Camp by me. These spawn in randomly with random loot on each playthrough.   Zec compositions by Lsd link   Lit - Little Immersion Tweaks. by Voiper BB suggested this... I looked... yep... sick... link   Ravage by Haleks if you don't know where this is ... you are in the wrong thread...lol   Cba by Cba team these guys are invaluable!   Special thanks to Haleks, Bad Benson, Evil Organ and Tourist.         GamePlay hints   Search gas stations if you need to repair a vehicle... they may have what you need ;) There will be loot at sites but you will need to spread it around ... this is coop   Nighttime is scary, you should spawn with a flashlight... dont lose it!!! If you can't see the Map at night press F if you have a flashlight... then you can see it... ambient light also works... this is LIT.   This mission is designed to provide loot and interesting gameplay as you progress towards the Escape marker on the map. Good Luck !!   There is a lot of bandits. There is a small percentage set to runners Zombies. Watch your backs! Bandit vehicles are present. Watch out and try to secure.   Keep an eye on that airdrop... it can go quite some distance and I have lost a few... sad but true. They can glitch out on the ground a bit too.   There is an AI skill loop that turns down the laser accurate AI.   Bis Revive is present so you  can heal your  friends... respawn is back at the starting location. It sucks...  will entertain suggestions on respawn location.    There will be times where the wiser course will be to stay low and not get involved... choose wisely.   Zombie count can get high in the higher player counts. We will continue to look at this  ratio and see if we can find the sweet spot. FPS has been solid.   From the temp, survival system to the random loot locations to the constant threat and the final end goal. We had some good fun playing this. We hope you do too.