Greetings!
Id like to introduce a personal project of mine that I have wanted to start for a while now and finally today got around it. I call her the "Frankensteins Bride".
This is my take on a female character base for Arma 3 since it is something still not officially available and something I wanted to hone my skills with.
The model is pieced together with the aid of Arma 2 civilian female models (hence the name) and rigged on a scaled down Arma 3 skeleton combined with complete facial skeleton and from initial testing the rig seems to work quite well.
The head is modified from the Arma 3 sample head with more feminine form and even with a rugged man face texture loaned and slightly modified from "m_white_15" texture it does look somewhat like a woman.
The model is the same height that A2 women, about 166cm which is much shorter than the 180ish man characters in A3.
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So, my goal for this project is a working (and maybe even A2 animation compatible) character base that I can use in our mod projects and which upon the community could build on their own characters.
Next step is to finish the body mesh, UV map and texture it properly and test it with A2 animations and if the animations work, they could ease a little the process of fully animating the character. Which brings us to the last step of the project, the animations. Im hoping that when the project reaches this stage (and if we dont already have a official female characters by then) I might find some helping hands from our community to work the huge amount of animations needed for fully working character.
I have no estimate on how long this will take, but I'll keep this thread updated!
Picture Updates:
Progress update:
Animations seem to work on the new skeleton..
Story so far..
She arrives at Altis by sea, yet no one is there to greet her.. :C
Wonder why...
To-do:
+Finish body mesh
*I think I've got everything on its right place.
+UV-Mapping
*Have to see how it deforms, but 1st phase ready
+Texturing
*Started
*Decent phase 1 texture ready for ingame test.
+Final mesh tweaks
*Work in progress (probably for a while)
+Rigging the character
*Preliminary testing shows no weird deformations. Adjustments will be applied if necessary.
+A2 animation test
*MovesConfig port from A2 to A3 and updating it to new standards
*Workaround for the changed A3 skeleton
*New character class
+Simplified and properly LODd sample mesh for community use
*As said I can't really invest enough time to recreate all equipment for female character, so I hope others can build on my work.
+Animating
*Converting the Arma 3 man animations for the new smaller skeleton to provide working base animation set.
*Creating the rest of the necessary animations to fully use the character armed and unarmed (If A2 animation port is successful, needs a lot less work)