I want to create a money system, that plays like an experience system. For each objective completed, earn a sum of money. Up to three classes of objective, easy, medium and hard; objective in each class output the same money. With money you can buy weapons, vehicles, special missions with a higher payout... You can switch on supports, etc. At any time you can take on the main mission; you assault the enemy HQ, and if you succeed you complete the mission. Is there any way to manipulate the score feature to produce different amounts of points and use this as currency? I don't necessarily want the money people have saved but I'd like something to prevent disconnects; perhaps adding money in game if you are a moderator, possible?