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s13ep

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About s13ep

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  1. s13ep

    Player, Player 2

    Thank you for that shortcut.
  2. s13ep

    Player, Player 2

    My mission is as follows as of Today, because I'm not advanced enough to create such an in-depth mission. There is a side-wide fund made easily; this should work out because it's a 10 man mission, everyone only has one life, and it's meant to be for hardcore players because it may take a few hours to complete. You gain money by completing missions, There is an enemy HQ which can be assaulted at any time, but it's very hard without more advanced gear and supports. Basically, all I (was) trying to do was have a separate fund for each player.
  3. s13ep

    Player, Player 2

    player1 setRank "PRIVATE"; player2 setRank "PRIVATE"; player3 setRank "PRIVATE"; player4 setRank "PRIVATE"; player5 setRank "PRIVATE"; player6 setRank "PRIVATE"; player7 setRank "PRIVATE"; player8 setRank "PRIVATE"; player9 setRank "PRIVATE"; player10 setRank "PRIVATE"; if player1 score = 100000 then player1 setRank "COLONEL"; player1 addScore 15000; player2 addScore 15000; player3 addScore 15000; player4 addScore 15000; player5 addScore 15000; player6 addScore 15000; player7 addScore 15000; player8 addScore 15000; player9 addScore 15000; player10 addScore 15000; player1 addAction ["Check Fund", hint format("Funds: $ %1", player1 score); player2 addAction ["Check Fund", hint format("Funds: $ %1", player2 score);
  4. s13ep

    Player, Player 2

    Fortunately that mistake was only in that example, even without the spaces it doesn't work...
  5. How would I go about affecting each individual player ( out of a possible 3 )? I have tried calling the units: player 1 player 2 player 3 Then adding player 1 addAction [...] player 2 addAction [...] But it comes to no avail. Does this only work when using "player"? How do I effect player 2 if not?
  6. Hi Alex, your help is much appreciated and I added you on steam.
  7. I want to create a money system, that plays like an experience system. For each objective completed, earn a sum of money. Up to three classes of objective, easy, medium and hard; objective in each class output the same money. With money you can buy weapons, vehicles, special missions with a higher payout... You can switch on supports, etc. At any time you can take on the main mission; you assault the enemy HQ, and if you succeed you complete the mission. Is there any way to manipulate the score feature to produce different amounts of points and use this as currency? I don't necessarily want the money people have saved but I'd like something to prevent disconnects; perhaps adding money in game if you are a moderator, possible?
  8. s13ep

    Random Respawn

    http://i.imgur.com/BzSoXN0.jpg (151 kB) I'm lost, though you probably described it perfectly ~my lack of experience. At the moment I have RADIO BRAVO trigger allowing access to a dialog [ presented above ]; when a client clicks "Accept" a mission is given. It works well in editor, will this not carry on into multiplayer? How would I make the server do the random and spawning, and clients order it?
  9. s13ep

    Random Respawn

    It worked great, thank you. I will now like to make it so that, upon spawning randomly a group, another group cannot be spawned for a short-delay. This will prevent players spamming the "Accept" button and spawning multiple groups. And how would I add a timer to missions? Here is my dialogs.hpp class SXDialog { idd = 1; movingenable = false; class Controls { //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT START (by Shannon, v1.063, #Gecoha) //////////////////////////////////////////////////////// class Back1: IGUIBack { idc = 2200; x = 0.298906 * safezoneW + safezoneX; y = 0.236 * safezoneH + safezoneY; w = 0.402187 * safezoneW; h = 0.506 * safezoneH; }; class Frame1: RscFrame { idc = 1800; x = 0.298906 * safezoneW + safezoneX; y = 0.236 * safezoneH + safezoneY; w = 0.402187 * safezoneW; h = 0.506 * safezoneH; }; class Button1: RscButton { idc = 1600; text = "Accept"; //--- ToDo: Localize; x = 0.298906 * safezoneW + safezoneX; y = 0.753 * safezoneH + safezoneY; w = 0.0670312 * safezoneW; h = 0.022 * safezoneH; action = execVM "randommission.sqf" //MY OWN ATTEMPT }; class Button2: RscButton { idc = 1601; text = "Decline"; //--- ToDo: Localize; x = 0.634062 * safezoneW + safezoneX; y = 0.753 * safezoneH + safezoneY; w = 0.0670312 * safezoneW; h = 0.022 * safezoneH; }; class Text1: RscStructuredText { idc = 1100; text = "Hello Soldier. Do you accept Random Mission?"; //--- ToDo: Localize; x = 0.298906 * safezoneW + safezoneX; y = 0.236 * safezoneH + safezoneY; w = 0.201094 * safezoneW; h = 0.022 * safezoneH; }; class Text2: RscStructuredText { idc = 1101; text = "Accept or Decline?"; //--- ToDo: Localize; x = 0.298906 * safezoneW + safezoneX; y = 0.72 * safezoneH + safezoneY; w = 0.0876563 * safezoneW; h = 0.022 * safezoneH; }; //////////////////////////////////////////////////////// // GUI EDITOR OUTPUT END //////////////////////////////////////////////////////// } } myMission = (["mission2","mission3","mission4","mission5"]) call BIS_fnc_selectRandom; switch(myMission) do { case "mission2": {execVM "mission2.sqf";}; case "mission3": {execVM "mission3.sqf";}; case "mission4": {execVM "mission4.sqf";}; case "mission5": {execVM "mission5.sqf";}; };
  10. s13ep

    Random Respawn

    Yes it does and thanks for the information. ^
  11. s13ep

    Random Respawn

    I'm quite new to editing in general, so I kind of see where your coming from but it doesn't yet translate. How would I group the entire set of spawns for each mission as "Mission1", "Mission2", etc?
  12. http://i.imgur.com/IgODXJ6.png (268 kB) I want to know how to make a random respawn occur when I click the mission button on a dialog, below I have presented my script for 4 objectives I have created: I would like one to spawn randomly. How would I do this? //mission1 //mission2 _mission2patrol = [(getMarkerPos "mission2_patrol"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission2patrol1 = [(getMarkerPos "mission2_patrol_1"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission2inf = [(getMarkerPos "mission2_inf"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission2inf1 = [(getMarkerPos "mission2_inf_1"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission2inf2 = [(getMarkerPos "mission2_inf_2"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission2inf3 = [(getMarkerPos "mission2_inf_3"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission2ifrit = [(getMarkerPos "mission2_ifrit"), 180, "O_MRAP_02_hmg_F", EAST] call BIS_fnc_spawnVehicle; //mission3 _mission3patrol = [(getMarkerPos "mission3_patrol"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission3patrol = [(getMarkerPos "mission3_patrol_1"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission3inf = [(getMarkerPos "mission3_inf"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission3inf1 = [(getMarkerPos "mission3_inf_1"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission3inf2 = [(getMarkerPos "mission3_inf_2"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission3inf3 = [(getMarkerPos "mission3_inf_3"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission3tigris = [(getMarkerPos "mission3_tigris"), 180, "O_APC_Tracked_02_AA_F", EAST] call BIS_fnc_spawnVehicle; //mission4 _mission4patrol = [(getMarkerPos "mission4_patrol"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission4patrol1 = [(getMarkerPos "mission4_patrol_1"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission4inf = [(getMarkerPos "mission4_inf"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission4inf1 = [(getMarkerPos "mission4_inf_1"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission4inf2 = [(getMarkerPos "mission4_inf_2"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission4inf3 = [(getMarkerPos "mission4_inf_3"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission4hellcat = [(getMarkerPos "mission4_hellcat"), 180, "O_Heli_Attack_02_F", EAST] call BIS_fnc_spawnVehicle; //mission5 _mission5patrol = [(getMarkerPos "mission5_patrol"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission5patrol = [(getMarkerPos "mission5_patrol_1"), EAST, ["O_recon_TL_F" ,"O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_exp_F", "O_recon_medic_F", "O_recon_LAT_F", "O_recon_M_F", "O_recon_F", "O_recon_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission5inf = [(getMarkerPos "mission5_inf"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission5inf1 = [(getMarkerPos "mission5_inf_1"), EAST, ["O_recon_TL_F", "O_recon_LAT_F", "O_recon_medic_F", "O_recon_JTAC_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission5inf2 = [(getMarkerPos "mission5_inf_2"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission5inf3 = [(getMarkerPos "mission5_inf_3"), EAST, ["O_recon_TL_F", "O_recon_JTAC_F", "O_recon_JTAC_F", "O_recon_M_F"], [], [], [], [], [], 180] call BIS_fnc_spawnGroup; _mission5ifrit = [(getMarkerPos "mission5_ifrit"), 180, "O_MRAP_02_gmg_F", EAST] call BIS_fnc_spawnVehicle; _mission5ifrit = [(getMarkerPos "mission5_ifrit_1"), 180, "O_MRAP_02_hmg_F", EAST] call BIS_fnc_spawnVehicle; _mission5ifrit = [(getMarkerPos "mission5_ifrit_2"), 180, "O_MRAP_02_hmg_F", EAST] call BIS_fnc_spawnVehicle; _mission5tigris = [(getMarkerPos "mission5_tigris"), 180, "O_APC_Tracked_02_AA_F", EAST] call BIS_fnc_spawnVehicle;
  13. SX Hello, The name is Shannon Green and today (Jun 25th) I created a squad called Star-Crossed. I purchased an ARMA III server and Teamspeak server right away, and started designing a 'Star-Crossed mission'. The squad will be of 10 men with varied skills in different fields, including: Officer x 2 Responsible for creating events, recruiting and sustaining a member-base, running the server, and helping with editing so medium editing and scripting experience is required. Must be interested in creating a good squad; must be good-spirited. SERVER ADDRESS: "Star-Crossed" GMT 0 LONDON You can contact me via: E-mail: shan-green@outlook.com Steam: s13ep PM
  14. Squad name:- Star-Crossed (SX) Timezone/location : GMT+0 London Game-mode Pref: Competitive Contact email: shan-green@outlook.com Website address: Star-Crossed Server ARMA 3 Short description: Highly skilled, conditioned players, welcome. Language: English
  15. s13ep

    New terrain reveal - Tanoa

    I think it will be good, it's been a good job so far.
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