I am attempting to have several tasks with multiple veh's listed for tasks to be destroyed, once all destroyed task is complete.
However, I have been trying several different combo's for this alive and nothing seems to work.
I have tried
enemyDead = false;
waitUntil {{ alive _x } count [_arty1, _arty2, _Ammot] == 0};
waitUntil {((!alive unit1) and (!alive unit2) and (!alive unit3))};
waitUntil {(!alive unit1) and (!alive unit2) and (!alive unit3)};
waitUntil {!alive car1 AND !alive car2 AND !alive car3};
am running out of ideas. I keep getting the /#/ and dont know what, why.