I am attempting to have several tasks with multiple veh's listed for tasks to be destroyed, once all destroyed task is complete. However, I have been trying several different combo's for this alive and nothing seems to work. I have tried enemyDead = false; waitUntil {{ alive _x } count [_arty1, _arty2, _Ammot] == 0}; waitUntil {((!alive unit1) and (!alive unit2) and (!alive unit3))}; waitUntil {(!alive unit1) and (!alive unit2) and (!alive unit3)}; waitUntil {!alive car1 AND !alive car2 AND !alive car3}; am running out of ideas. I keep getting the /#/ and dont know what, why.