Drongo's Command Enhancement
Version 021 released
DCE greatly enhances control over your AI squadmates and lets you take command of large-scale combined ops, letting you switch to any unit at any time.
DCE delivers a huge array of vital enhancements to Arma 3 battles in SP or MP:
Streamlined and expanded squad control
Command large scale combined-arms operations (platoon, company or even battalion)
Detailed information sharing (contact reports, map-markers for enemy and friendly units, casualty reports)
Many vital quality of life features
Squad dialog:
Command dialog:
Version 21 trailer:
Overview:
Squad Engine
If you're reading this, you've probably at one point been tempted to headbutt your monitor in rage at your insubordinate AI or the cumbersome vanilla command menu ("F5, F6,0,0,7, argh I'm dead!"). With a single intuitive click DCE lets you control:
formation
stance
behaviour
combat mode
and more
DCE also expands control of your squad with commands such as:
quick-posture (Contact!, Patrol, etc)
deploy/undeploy statics
garrison structure
heal self/others
dismount cargo only
eject all
all/dismounts only/vehicles only halt/follow
and more
Command Engine
DCE seamlessly brings all the elements on the Arma 3 battlefield together for that only-in-Arma combined arms experience. Command your tank platoons forward, order your infantry to secure buildings, call in gunships for search and destroy missions, insert your spec ops with via helo. Play Arma 3 as a real-time tactics wargame with a first person option. Control AI groups with single-click orders controlling:
waypoints (add, change type, delete, etc)
mount/dismount vehicles
crew/decrew vehicles
formation
combat mode
behaviour
speed
altitude
landing (helos only)
deploy statics
formation direction
searching
garrisoning
and more
Take control of any unit on your side to get into the action yourself.
InfoShare
Maintain situational awareness with friendly chatter and reports:
Contact reports (reporting enemy composition, size and position)
Map markers for friendly elements
Map markers for spotted enemy elements
Casualty reports
Quality Of Life
We've all been there. You're engrossed in the thrill of capturing that a bitterly-contested town when suddenly a "friendly" APC rear-ends your tank and now your MBT is sitting in the middle of the vital crossroads on its roof. A quick dash of DCE magic sees everything put right. Other blood-pressure reducing features include:
Teleport (great for when AI groups just don't want to move)
Dynamic view distance settings
Enable/disable Dynamic Simulation at any time
Clean up dead vehicles
Animation fixer
FPS counter
and more
DCE also offers 14 function keys which can be assigned to any script by mission makers. This is extremely useful when testing or when you want to make a custom mission but don't want the hassle of writing a dialog from scratch.
Using in game
To bring up the menu, hit your DCE key ("Window App" by default, change under CONFIGURE > CONTROLS > CONFIGURE ADDONS in mission). Most of the buttons and functions are self-explanatory or can be learned by playing around in the editor for a few minutes.
Known Bugs
Not a bug, but a limitation: Only a single group at a time can be given dialog orders (in HC you can select multiple groups and give orders)
Using the Switch button from the Command menu seems to disable the AI of the unit switched to
Future Plans
Make units report when they are under fire with no casualties
Scripted modules for quickly setting up company-scaled combined arms missions with objectives, end-game conditions and automatically generated enemy forces
Permissions
You may not adapt the dialogs for your own usage.
The rights of any 3rd party scripts used in this work belong with the owner. I do not and have never claimed ownership over the work of other people. All 3rd party scripts are used in good faith.
You may NOT reverse-engineer this addon for your personal use without my written permission.
You may NOT publicly distribute altered versions of this system without my written permission.
You may NOT use this system or any derivatives thereof in any way for monetary gain.
You may NOT use this system or derivatives thereof as part of any submission to any contest of any kind.
Credits
Thank you very much to SaMara and Tonic-_- for allowing me to use their dialog code in earlier releases.
Drongo69: concept and coding.
Chops: testing and input.
RootLocus: testing DT for OFP.
Sanctuary: help with DT for OFP.
Macser: help with DT for OFP.
Vektorboson: help with DT for OFP.
Grumpy Old Man: for letting me use his code for spotting and reporting units.
Kenoxite: icons idea, some icons
BIS: some functions
Requires CBA
Download version 21 (~402 KB)