JTAC (Joint Tactical Arma Campaign) is proud to announce its first release of part of the engineer module from the JTAC game mode. This is just a fraction of the capability of the engineer and explosives specialist classes and of the JTAC game mode as a whole. This module lets the player attach explosive satchels and explosive charges to most any object on the battlefield while also giving the player the ability to choose which explosives to detonate. The module is activated by a quick reaction key (~) and controlled by the mouse cursor. It was designed for quick use and accessibility due to the scenarios this would be used in. If you enjoy this very small release from JTAC and would want more releases. Please show your support for JTAC and vote on us on make arma not war and spread the word about JTAC. http://makearmanotwar.com/entry/7XLDnJUqCY#.U4viZvldWt9 https://www.facebook.com/JTAC.Arma3 Dedicated tested JiP tested be sure to watch in 1080. * this is an alpha https://www.youtube.com/watch?v=Tie-fBLT3Pw&feature=youtu.be ty to steam user for this video: Sathron_The Milkman this is being done in hopes of getting some feedback of the flow and ease of use. known issues: there are still some anomalies in the code. TO USE: place a f7 module JTAC Engineer on map place either an engineer or explosives unit on the map hit play IF the keybind menu pops up.. then you need to set you keys. make sure you remember which key will open the menu otherwise if keys are set then it will just run without the popup. what you need to know: when you select a set charge, you can move the slider to set the amount of time. THEN hit the timer button. underwater is clunky as hell.. but im pretty sure its an engine thing.. using cursorTarget you must be looking towards the center of an object. so take your time when setting charges underwater to make sure you have a clean set. (SET WILL BE GREEN) Arma Public License (APL) http://www.bistudio.com/community/licenses/arma-public-license so here it is: @JTAC.addons whats new: this is a self contained system that should work with any other systems. custom input added new charges added to the list. this requires the JTAC_engineer module on the map. ability to set custom classes and GUID's for editor *important.. i HAVE NOT signed this yet. i would like it tested before people blindly toss shit on their dedicated. :) thx to: Team JTAC LOKI - core HYWEL - input systems J0NES - configs and addons form aramholic link: http://www.armaholic.com/page.php?id=25946 https://www.dropbox.com/s/ssea1ej2nu3yluy/%40JTAC.zip