So I created the script and add readme and comments to the sqf, so it's time to release it: Armaholic: Bardosy's automedic script v1.0 Dropbox: Bardosy's automedic script v1.0 The original first post: I bored to micromanaging the medic in my group in the battles. As squad leader, I have a lot of more important tasks to do. Is there an ArmA3 script (not MOD!) what solve this problem? If there is not, how can I solve it? I'm thinking about this script features: 1. The script sleep until one member of my squad is wounded. Question: in arma3 getDamage is enough to check the wounds? Or hits caused wounds what is not checkable with getDamage? In ArmA2 getDamage was zero when the soldier was half dead and agonized on the ground... is it different in Arma3? 2. When someone is injured, he stops (or not?) and medic doMove to the injured soldiers. Is it good to stop the injured soldier (and lay down?) in a battle? 3. When (medic distance injured)<5 the script runs: medic action ["heal", injured]. Is this action good enough in arma3? 4. When medic isReady again, ex-injured don1t stop and receive his auto stance status. Do you have any hint or knowledge about arma3 healing system? Can I do this? I just ask, because this script is so obvious and I cant find a good solution, just wounding-systems and mods....