A constrained Ik rig built in Blender.Aimed at A2/A3. Intended for use with Alwarren's Arma toolbox.
Static and hand anims can be exported direct to PBO. Dynamic animations like walk/run cycles can be also be exported directly with some extra work.
I'm not an expert on the internal workings of Blender. Nor would I consider myself a grade A rigger/animator. So bear that in mind if you find mistakes or bugs.
DOWNLOAD
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https://www.moddb.com/games/arma-3/downloads/armarig
An experimental version of Armarig. Set up to allow the import of rtms, without complete loss of IK functionality. As stated it's experimental. So certainly not perfect. But where I can improve it, I will.
DOWNLOAD
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https://www.moddb.com/games/arma-3/downloads/armarig-im
It does require you to use an import script, obviously. In this case one with a few extra options. From the author 4d4a5852.
https://github.com/4d4a5852/rtm_import/releases/tag/v0.5
On import you'll have a couple of extra options in the import menu. Here's what I use:
The rigs are compatible with Blender 2.9. They should work with earlier versions. But you may get warnings about lost data.
@Gstavo
I don't have access to the files. And I'm not sure if their being binarised would make that possible, or legal. Just in case you think I'm ignoring you.
Update:
One of the members here, "Love burns", informed me about an issue they were having with the camera position in custom animations. So I added a camera bone into the rig. Apparently this seemed to sort their issue out. So the first thread has been updated to reflect this. A lot of people use the rig for static screenshots and hand anims. Where the player's viewpoint isn't a factor. So that explains why I haven't had reports about the issue. Not that I remember at least.