A constrained Ik rig built in Blender.Aimed at A2/A3. Intended for use with Alwarren's Arma toolbox. Static and hand anims can be exported direct to PBO. Dynamic animations like walk/run cycles can be also be exported directly with some extra work.    I'm not an expert on the internal workings of Blender. Nor would I consider myself a grade A rigger/animator. So bear that in mind if you find mistakes or bugs.

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--------------------------------------------------------------------------------- https://www.moddb.com/games/arma-3/downloads/armarig       An experimental version of Armarig. Set up to allow the import of rtms, without complete loss of IK functionality. As stated it's experimental. So certainly not perfect. But where I can improve it, I will.   DOWNLOAD --------------------------------------------------------------------------------- https://www.moddb.com/games/arma-3/downloads/armarig-im   It does require you to use an import script, obviously. In this case one with a few extra options. From the author 4d4a5852.   https://github.com/4d4a5852/rtm_import/releases/tag/v0.5   On import you'll have a couple of extra options in the import menu. Here's what I use:   The rigs are compatible with Blender 2.9. They should work with earlier versions. But you may get warnings about lost data.