As it seems like Arma missions are getting more and more restrictive (locked vehicles, "forbidden" map areas, tight time limits), I figured my "Support Call" module was needed more than ever before, so I gave it a major overhaul, and V2 of it is now available at my site: http://kronzky.info/addons/supportcall
After all, the thing we probably all loved about OFP & Arma was its unrestricted freedom — to do whatever you want in a mission, and to try as many different strategies as you could think of, without being shackled by artificial restrictions placed by the engine or mission designer.
This addon tries to give you back those freedoms.
See a vehicle on the map that you think could come in handy (but is, for whatever reason, locked)? Just walk up to it, and unlock it!
Are you being sent on an assassination mission, but your only gun in an M4? Request a proper sniper rifle!
Want to play the mission at night? In the rain? At your speed, without being rushed? As an undercover agent?
All that (and much more) you can do once this addon is installed, hopefully increasing the fun and replay value of missions you've already done many times in the "proper" way...
For those of you already familiar with the previous version, here's what's new and improved:
Overhauled interface, to allow instant access to the different sections (for when every second counts).
You can now switch into enemy uniforms, and play "undercover".
Restricted zones (that drop bombs on you as soon as you enter) can be disabled.
If you're alone in the mission, you can request one team-mate to be air-dropped.
OPFOR skills can be adjusted (to make their shooting a bit less bot-like).
Here's the full list of features (overall there are about 50 functions to help you take back control):
Air-drop vehicles, weapons, magazines
Any equipment available to your side can be air-dropped.
Drops can be done at your location, or at any place you specify.
Special equipment added by expansions or mods is available as well.
[*]Switch Uniforms
Change to a different unit type (either keeping the current equipment, or using the new type's default loadout).
Switch to an enemy uniform for "undercover" missions.
[*]Manage Units
Team members can be healed, independently from the player's equipment.
Player's group members can be totally immobilized, keeping them from moving or firing.
Player can leave (and re-join) his current group, or become its leader.
Recruit soldiers present in the mission, to join your own group.
Vehicles for AI group members can be locked/unlocked.
AI units stuck on obstacles can be freed.
AI radio communications can be disabled.
If alone on the map, one additional group member can be requested.
[*]Request Intel
Receive information about troop location and strength.
The origin of incoming shots can be displayed on a grid.
Enemy AI skills can be adjusted.
Video feeds for existing UAVs can be viewed from anywhere on the map.
If no UAV exists yet, you can launch your own.
[*]Environment
Mission time can be forwarded up to 12 hours, to your favorite time of day to tackle the mission at.
Weather settings can be set independently for overcast, fog, wind and rain.
Restricted zones (that kill the player upon entering) can be disabled.
[*]Other assistance
If you or your vehicle are stuck in the terrain, this will pull (or push) you out of there.
Any vehicle in the mission can be unlocked, even the one the player might be locked into.
Vehicles that have flipped over on the terrain, can be put back on their wheels.
Even totally destroyed vehicles can be recovered.
If an AI medic isn't coming as he's supposed to, the player can heal himself.
Post-processing effects (e.g. blurriness, color filters) can be disabled.
Mission can be ended (and marked successful) at any point. This will allow continuing on to the next campaign mission, and will keep it successful status upon restarts.
Allows you to play for as long as you want, even if the mission has a deadline.
Create a game restore point at any time during the mission.
Opens debug console to execute script commands directly.
Some screenshots, showing the different sections available:
Vehicle drops:
Intel (OPFOR info):
Restricted zone removal: