In this thread we'll try to describe updates happening in the Development branch of Arma 3.
This changelog is not complete, nor confirmed to be working as advertised. Again, Development branch does not pass internal QA before publication. Stick with main branch if you do not want to deal with the (big) potential issues and frequent data transfers.
Feel free to discuss the updates to this branch in the relevant thread.
12-03-2013
Cross-joining default and Development branch disabled in MP
Ifrit config class names changed to O_Ifrit_F and similar
Various artwork fixes and tweaks in materials, textures and passenger animations
Active Development branch is now indicated in the main menu
Showcase: Helicopters - little optimization and conversation timings
Various other showcase fixes
Multiple crash opportunities fixed
First tests of shadow improvements
04-06-2019
EXE rev. 145729 (game)
No new Launcher EXE
Size: ~3.7 GB
DATA
Known Issue: Missing preview picture for Burnt Garbage
Added: Regular Jets DLC fighters to the CAS module options
Added: User actions to turn on and off the small Decon Shower
Tweaked: Iterated on Burnt Garbage (removed redundant variant) and Garbage Barrels
Tweaked: Iterated on the Books
Fixed: AO transparency on the large Decon Shower
Fixed: Rugged Portable Cabinet and Rugged Portable Desk drawer animations
Fixed: Character orientation while climbing ladders of the Airfield Control Tower, adjusted the width of the ladder to match the climbing animation, and added some extra AI positions in the Path LOD (https://feedback.bistudio.com/T139704)
Fixed: Missing string RPT errors
Fixed: Wrong preview picture for Dome Panel Stack (White, Open) (https://feedback.bistudio.com/T139702)
Fixed: Many incorrect object placements and other issues on Livonia
Fixed: Miscellaneous Livonia object issues
Fixed: Missing power line display names
Eden Editor
Added: Eden attribute to disable user actions on Decon Showers (can be also activated via script by typing the following code: nameOfDeconShower setVariable ["bin_deconshower_disableAction", true])
Fixed: Faces, voices, and insignia are ignored when checking compatible loadouts in 3DEN or when loading custom loadouts in 3DEN
ENGINE
Added: script commands removeDiarySubject, removeDiaryRecord, and setDiaryRecordText
Added: calculatePath will now support both generic presets such as "car" or "man" and vehicle class names
Added: RVExtensionRegisterCallback and "ExtensionCallback" mission event handler
Changed: createVehicleLocal was restricted in multiplayer - enterable vehicles, shots, explosions and similar are no longer possible to spawn (the old behavior can be turned on via "unsafeCVL=1" in the description.ext or server's config)
Changed: createDiaryRecord now accepts additional parameter showTitle, which can hide the typical Date, Time of entry format title
Fixed: ctrlChecked would not return a Boolean
Fixed: addWeaponWithAttachmentsCargo(Global) would not always work if an empty string was used with some of the parameters
Fixed: RPT spam randomly caused by a broken network message
Fixed: Setting of a value for briefing/debriefing/role/votingTimeout using a number
Fixed: The RVExtensionVersion function definition not matching the Windows one (the "int outputSize" function arg was missing)