My searching has not really yielded what I am looking for. I have made quite a few missions and enjoy playing missions made by others, but on certain mission AI running out of ammo can be a problem. Example: I have a fun base defend , coop with respawn, the enemy spawns in waves and tries to overwhelm the base. Me and friends have played it alot, I noticed however the AI would sometimes run out of ammo and just stand there. So I made a simple script that runs over all the enemy AI (players still have to go get/find ammo). If they get down to 1 mag on the primary weapon 4 more mags spawn in their inventory. I am using ASR_AI mod (makes AI find ammo and weapons) but for some reason in a large firefight the AI tend to just stand around once out of ammo. It is not a problem of the mod not working, I think it is the AI are just slow to rearm in a large firefight(I host and play so could be a processing power limit). So I just give them the ammo, seems to work well. My friends and I have started playing with the I44 mod and perfect example of the AI running out of ammo is the D-Day invasion mission. It starts out great , very intense, but as you keep playing you soon notice the AI just standing around. It gets to the point you can actually walk up to the AI and shoot them point blank. I don't want to open the mission and change someones elses hard work. So I was wondering how hard would it be to take the scripts I use and turn them into a mod so it would work for any mission? Can I turn the mod off and on in the mission? Some missions mine or others do not need this and may actually break the mission. Also, can I make it just needed for the server not clients. I am probably biting off more than I can chew, but if someone points me in the right direction I will try and figure it out. Nomadd