Howdy all, I've been reading up, in the thread at http://forums.bistudio.com/showthread.php?t=91875, but I can't seem to get it to work/understand it, even upon review of both the kbtell and kbWasSaid biki entries. I'm wondering, if I want a simple conversation between the player, and an AI character, in an SP mission, do I need to use FSMs? (Not clear in the aforementioned thread). How do I setup this simple conversation (I realise it's not exactly 'simple'). I.e. the player approaches the AI, after being called over: And, within such a system, how does one add multiple conversation trees? The linked thread doesn't really make it clear, nor does the example, even with comments: Any help would be MUCH appreciated! EDIT: Since learning how to achieve the above (thanks to the help of Evil_Echo), I have written a guide to conversations, FSMs, etc. Part one is available here, and part two, here. Make sure to read the fine print! Regards, - HateDread.