War in Takistan (WIT) : Operation Iron rains
Repository
https://github.com/code34/war-in-takistan
Report/Ask for an evolution
https://github.com/code34/war-in-takistan/issues
Download
http://dev-heaven.net/projects/wc-warcontext/files
Some videos preview
http://www.youtube.com/results?search_type=videos&search_query=%22war+in+takistan%22&search_sort=video_date_uploaded&uni=3
Status
Version 1.4 - release 01/10/2011
Changelog 1.4:
https://github.com/code34/war-in-takistan/commits/1.4
Description
"War in Takistan" is a realistic military training mission.
Main objective
Soldiers must complete several operations tactics. Thoses operations are of increasing difficulty.
Different types of goals
destruction, sabotage, infiltration, recovery vehicles, etc. ..
To achieve thoses goals, soldiers must analyze, and develop a plan. Soldiers will play as a group and organize. WIT is the only one true cooperative mission, the score assesses the whole team.
Team scoring
Each mission won, the score of the team increases. If the team players are bad and do stupid things like tk respawn at the base, the team score down. If the team score is too low, then the game stops and the war is lost. By cons, if the team score is very high, you will have the chance to be among the best teams ARROWHEAD ARMA 2.
Features
- More than 70 Missions dynamic (convoy, ambush, defend the zone, destroy some goals etc.)
- 8 levels of increasing difficulty (by default)
- 8 Levels of team ranking
- 7 Levels of personnal ranking
- 3 game modes: Simulation game, arcade game (easier), cheat game
- Open and close game, and also a domination mode
- IED attacked, IA trap vehicles, use mortars, smokes, communicate, send reinforcements troops from enemy base
- Generation of conflict zone around goals
- Dynamic management of addons: weapons, vehicles, infantry addons on the server are automatically available
- Different roles: only medics can revive players, only engineers can repair vehicles unlocker, detect IEDs
- Different clothes
- Dynamic management of the problem: The mission adjusts the difficulty based on the number of players on the server, which also allows single player and up to 40
- Dynamic performance: The mission fits server performance to ensure optimal gameplay.
- Several Ingame video
- 2 langages: English, French
- All the HUD system (vehicle, ranking system, etc)
And a full of features that can not be describe here !
Autoload feature
When you use autoload you must know thoses things:
Autoload feature permits to load dynamically ressources of games on client & server side. If you use autoload feature, you must check that players have exactly the same addons than the server.
If not, clients & server that don't have them, can have big stuttering.
I have a quick example. If players have only ARROWHEAD content , and they turn on "autoload feature" on a combined server , the game will require combined !
I recommend you to not use the autoload feature with open server or withouth the key signature activated.
Credits
Author: code34
Warcontext engine : http://forums.bistudio.com/showthread.php?t=98553
Externals credits
- UPS & UPSMON
- R3F Revive
- R3F Artillery
- R3F Debug
- Domination - Xeno
- Atot
- House patrol
- EI8ght FOB
- US FOB by Mike Usa
- ACE
- Loadout Presets by Bon
- Warfare - Beny
- Translations - Fruity_Rudy
Best server config known
And all others that i can forgot
Thanks you for your nice work!