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cyrilfiggis

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About cyrilfiggis

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  1. cyrilfiggis

    EDEN - Questions

    How do I close fences and what not without object ID?
  2. cyrilfiggis

    [SP][Campaign][CUP][AAFR] East Wind 2020

    Hello All! Sorry for the late update. I repacked the Prologue Campaign as a mod. This will make the conversion process much easier for me, and all future updates/additions will be given under this mod. It will also allow me to make an attempt at cleanly converting the Single Player showcases and multiplayer game modes. The mod replaces the Arma 3 campaigns in the menu (right now it is just the Prologue). Any campaign that it replaces has the suffix 2020 appended to the end of the Campaign Name. However, the mission will retain the same name. All units at this point should be swapped with the exception of the AAF Officer, which will not be replaced as I have no replacement for it. You will also notice that the RCO scope appears quite often. I have had a hard time tracking down the code that does this, but I will issue a fix when I find it. At this point, the Bootcamp campaign should be at it's final state with the exception of the RCO bug, so please report any and all anomalies! Patch Notes * Converted the first mission in the campaign * Replaced Vanilla AAF engineers with ALRF riflemen (thanks to angrybagel for the bug report) * Fixed the sniper/spotter team in the Diplomatic Relations (thanks to angrybagel for the bug report) Download * Mega Installation instructions * Unzip the @EastWind2020 folder and place it in your root ArmA3 directory * Use the mods panel on the launcher to include the East Wind 2020 mod.
  3. cyrilfiggis

    ArmA 1 sounds in ArmA 3

    Okay. I will probably hold off on that project for a while anyway, I'll hit that roadblock when I come to it. Thanks for the responses!
  4. cyrilfiggis

    Eden Feature Requests

    I would really like to have the ability to Click and Drag in order to sync and group units/triggers, especially if the 2D editor is going away...
  5. Do you guys happen to have the classname for the cannon on the M1A2 Tusk handy? I can't find it, and have been scouring the config viewer for hours! Thanks.
  6. cyrilfiggis

    [SP][Campaign][CUP][AAFR] East Wind 2020

    Thanks for letting me know. I'll have a look! I have not had the cut scene bug, but I'll try to reproduce it on my end.
  7. cyrilfiggis

    [SP][Campaign][CUP][AAFR] East Wind 2020

    I'll post some screenshots and gameplay this afternoon. Possibly along-side some of the Showcase Scenarios :ph34r:. The main campaign conversion is coming along nicely; the only bump so far has been getting the hubs to work, but I think I almost have it sorted. I am using a Python script to automate the conversion process. If people are interested, I may slap a GUI on it and release it.
  8. cyrilfiggis

    [SP](RHS) RHS Showcases

    Hi NoFu, sorry about the very very very late reply! It is not a replacement config, but a python script that scans the files and replaces classnames. I may upload it soon, but it is very rough.
  9. Hello All! I am here to announce the development of the East Wind 2020 campaign for ArmA 3. This is an edit of the existing Bohemia Interactive campaigns "Prologue" and "East Wind". The campaign will replace the vanilla ArmA 3 units with assets from both the CUP and ALFR. As a tasty treat for you today, and in celebration of this announcement, I would like to present for your gaming pleasure "Prologue 2020", the edit of the Prologue campaign. Please let me know of any bugs that you encounter, and I hope you enjoy! Update 1 I repacked the Prologue Campaign as a mod. This will make the conversion process much easier for me, and all future updates/additions will be given under this mod. It will also allow me to make an attempt at cleanly converting the Single Player showcases and multiplayer game modes. The mod replaces the Arma 3 campaigns in the menu (right now it is just the Prologue). Any campaign that it replaces has the suffix 2020 appended to the end of the Campaign Name. However, the mission will retain the same name. All units at this point should be swapped with the exception of the AAF Officer, which will not be replaced as I have no replacement for it. You will also notice that the RCO scope appears quite often. I have had a hard time tracking down the code that does this, but I will issue a fix when I find it. At this point, the Bootcamp campaign should be at it's final state with the exception of the RCO bug, so please report any and all anomalies! Patch Notes * Converted the first mission in the campaign * Replaced Vanilla AAF engineers with ALRF riflemen (thanks to angrybagel for the bug report) * Fixed the sniper/spotter team in the Diplomatic Relations (thanks to angrybagel for the bug report) Notes * I would like to thank the teams for both the CUP and ALFR, as well as BI, for making this possible. * I take no liability yada yada yada..... Download * Mega Installation instructions * Unzip the @EastWind2020 folder and place it in your root ArmA3 directory * Use the mods panel on the launcher to include the East Wind 2020 mod. Requirements * CUP * ALFR History
  10. Hi All! I am trying to port an ArmA 1 mission to ArmA 3. So far I have successfully replaced all units,weapons, magazines, and markers using 3rd party mods. However, there is a BI sound that I need as well. Am I allowed to package the original ArmA 1 dialogue (ogg) with the mission, or do I need to redub it myself? Thanks for the help!
  11. cyrilfiggis

    [SP](RHS) RHS Showcases

    I did it by hand both in the editor, and manually going through scripts and replacing the dynamically loaded stuff. I am working on a tool though that will completely automate the process. Expect an alpha version within the next week along with another major conversion project.
  12. cyrilfiggis

    [SP](RHS) RHS Showcases

    Presenting Patch 3! ------------------------------------------------------- Finals are over :) Thanks for all the encouragement guys, its good to see you guys like it! I'll be focusing on a more.... dynamic... way of doing the conversions. You should see something that players and mission makers alike will like quite a bit in the coming weeks!
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