Nikander
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123 ExcellentAbout Nikander
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Rank
Staff Sergeant
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Website URL
http://cybercorps.org/vigilance
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Youtube
channel/UC-vYmcxeJ85S_7nwYdtf_zQ
Profile Information
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Gender
Male
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Location
Helsinki, Finland
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Interests
Motorcycles, Cave diving
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How to make WORKING Diary Entries
Nikander replied to rekkless's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Expanding on the above example by davidoss, you could give each player a variable name (e.g. p1 - p6) in the editor and then use the switch command like this _diary_text = switch player do { case p1: {"Diary text for player 1"}; case p2: {"Diary text for player 2"}; default {"Unknown player"} }; I hope this helps -
This is not intended behavior and appears to be related to Malden and Panthera versions of the scenario only. Thank you for reporting this, I have fixed the issue with updated v1.11 Malden and Panthera versions in the zip downloadable.
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Helicopter kicks up more dust
Nikander replied to Sheepy Is Sleepy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try MKY Sandstorm script thread, plenty of information there -
Selecting player object from server
Nikander replied to Midnighters's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Something like this maybe private _players = []; {if (getPlayerUID _x in MY_UID_LIST) then {_players pushBack _x}} forEach allPlayers; -
Need Help With Hide Markers!
Nikander replied to Lorenz94's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Change your forEach statement to exclude markers created in the group channel, like this ... } forEach (allMapMarkers select {_x splitString "#/" select 3 != "3"}) I hope this helps -
Random Gear Loadout On All Players
Nikander replied to Chris_37's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, you could try this in your mission initServer.sqf private _class = []; {_class pushback configName _x} forEach ("getText (_x >> 'simulation') isEqualTo 'soldier'" configClasses (configFile >> "CfgVehicles")); missionNamespace setVariable ["gear", selectRandom _class, true]; and write this in your mission initPlayerLocal.sqf [] spawn {waitUntil {!isNil "gear"}; player setUnitLoadout gear}; I hope this helps -
bis fnc spawngroup direction / azimuth?
Nikander replied to -ami- mofo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
to each his own - the beauty of Arma -
I'm looking for the help text on the left of the screen
Nikander replied to cubyblue's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Exactly right -
I'm looking for the help text on the left of the screen
Nikander replied to cubyblue's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Should be straightforward to test and call, but if not, luckily there's more information on the subject in the wiki -
[Script] Copy a units loadout
Nikander replied to NeoArmageddon's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You may save even more time learning if you don't dig up threads over 3 years old -
bis fnc spawngroup direction / azimuth?
Nikander replied to -ami- mofo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Maybe this is what you're after grp = [getMarkerPos "M1", independent, 6, nil, nil, nil, nil, nil, MY_DIRECTION] call bis_fnc_spawngroup; In the example above, only replace "MY_DIRECTION" with the certain direction (angle in degrees) you'd like to have I hope this helps -
Can anyone fix this one bug in this scenario?
Nikander replied to lv1234's topic in ARMA 3 - USER MISSIONS
So maybe you could like, contact juvka the author and request a fix or something I hope this helps -
Problems with AI making missions in editor.
Nikander replied to pin0ob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In order to help you out better, could you explain in more detail how you edited the AI in editor to decrease there aim -
'Retrofitting' downloaded MP missions with revive system
Nikander replied to thirith's topic in ARMA 3 - USER MISSIONS
I believe you're on the right track with the wiki article and de-PBO I would expect screw-ups if custom revive system already exists -
Scenario update v1.1 released with new terrains Malden 2035, Panthera and Abramia Download from Vigilancia Aeternum homepage New in this update, bonus scenario TDM 24 Vigilancia Centum CQB made available also on Steam workshop