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Psychobastard

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About Psychobastard

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  1. Psychobastard

    A3 Wounding System (AIS by Psycho)

    New version is updated at any source. Thx @panther42 for the config numbers!
  2. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Thios "blackfish" message occurs cause you have also copied the AIS_SETUP.sqf - there is the definition AIS_MEDEVAC_STATIONS = [[Medevac_Blackfish, 10]]; Have installed and configured A3 again (pain in the ass) and tested it. Works well for me too. (but can't test SOG) Will wait a few days... maybe someone will find something else... sheers
  3. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Got it - fixed this issue. https://drive.google.com/drive/folders/1rJndG_6bpNJ4UoIEJ0YFXKfUcOLu7VZV?usp=sharing
  4. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Simply c&p the edited files to one of your missions. Dk if something else have changed and broke the mission.sqm.
  5. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hey guys, didn't read every post due to time issues but have added the new DLC classnames roughly to the last official version. Download is avalible as a beta test version. A3 isn't installed actually so i can't test the functionality and i dind't use this DLC. https://drive.google.com/drive/folders/1rJndG_6bpNJ4UoIEJ0YFXKfUcOLu7VZV?usp=sharing chnages made only in: core/fn_setVariables.sqf system/fn_allowRevive.sqf system/fn_removeFaks.sqf system/fn_restoreFaks.sqf Please give me some feedback. If it works i will update the steam data. Hole architecture needs a freshup since new event handlers and possibilities (script commands) rise up over the last 5 years. So please don't blame me for not showing "state of the art" sqf-scripts. 🙂 thanks!
  6. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Ok, thx for feedback. Less to work for me. 🙂
  7. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Sry, cant test actualy cause i had deinstalled A3 atm. regards
  8. Psychobastard

    A3 Wounding System (AIS by Psycho)

    @LSValmont Thx for feedback and good (and difficult) point. The hole system checks "what damage will be made by impact x/y" and after this check the damage is given by the system. This is for true a lack between true damage and the incapacitated state. But it is the only good working solution if you want to deal with the complex damage handling. There are tons of possibilites to become an absurde damage input to the player and he will "die" before other calculations are done. (for example caused by wrong frame handling) I know about the problems with the tolerance factor, particular when values far away from 1 are used. It is a simple "nice to have" feature for more self adjustment possibilities for mission designers. But as i said before i dont recoment to use values far away from 1 and only use it if you know what you're doing there. (im sure, you know it ;) ) sry for bad english but im a little bit drunken. :) regards
  9. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hey, no further scripting is needed. Wanted behaviour is: - You will get a score point for shooting other soldiers (to dead or unconscious state) - You will get a score point for revive a soldier Looks like a localization issue. You can try the following step to get points for the revive action working: Open file AIS/System/fn_Revive.sqf and change line 66 from [_healer, 1] remoteExec ["addScore", 2]; to [player, 1] remoteExec ["addScore", 2]; regards
  10. Psychobastard

    A3 Wounding System (AIS by Psycho)

    You have to set AIS_SHOW_UNC_MESSAGE_TO to "Side" in the setup file. (case sensitive) regards
  11. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Yes, but since version from 2017 i have changed the behavour. You can stop the process by press Esc. but not look around. regards
  12. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Hey, its not possible and its wanted. First you have to find a safe position. (drag the wounded guy) A medic have to concentrate 100% on threating the wounds and cant look around during this process. ;)
  13. Psychobastard

    A3 Wounding System (AIS by Psycho)

    R E L E A S E - new version 30072018 Changelog: fixed - initial misssion eventhandler breakdown (can break 3rd party mods) fixed - "Medic only revive" option have no effect fixed - animation issue if no primary weapon is selected when starting the carry animation fixed - TFAR speaching doesnt enabled again after a reivive fixed - AI soldiers didnt pull out the wounded everytime while they want to help him fixed - possibility to trigger some actions from any distance fixed - unconscious driver was able to drive a vehicle fixed - unbind "wepon on back" (or any other weapon changes) during unconcious state to avoid player can walk around changed - some minor improvements in all animation handlings changed - AIS can now work with ACE together as long as ACE_medical isnt present changed - unconscious markers are only for the same faction visible added: notification when a player shoot down another player (user wish) added: simple score system (user wish) added: option to disable the possiblity that unconcious units can die before the bleedout timer is gone (f.e. by near explosions) (user wish) Gdrive, Armaholic and steam are already up to date. Have fun!
  14. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Ah you got it. And now as you are talking about i can remeber in this problem (and your solution) again with ace interacting. My fault - solution is realy this code line you have removed. I will take care of your solution to have working it with ace in a further release. It's no solution for casual players but will work fine for teams like yours when they know what they are doing. regards
  15. Psychobastard

    A3 Wounding System (AIS by Psycho)

    Thx, i will take care of it the next days.
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