Ok here it goes:   For Zeus:  1. Open the mission and add one Game Master module. 2. In the Variable Name name it whatever (e.x Zeus1) 3. In the Owner either type your PUID or just #adminLogged if you want anyone who logins with admin right to use it. 4. On the Commander module add in the Variable Name something (e.x z_commander)  5. Go to scripts\server\game\zeus_synchro.sqf file 6. Edit line 39 "z_gm = x;" to "z_gm = z_commader;" [use the name you placed in Commander module Variable Name field] 7. Near the end change "foreach allCurators;" to "foreach [z_commander];" 8. Done.   With the above only Commander has limited actions in Zeus mode. If you add any other Zeus modules they have full access.   For Loadouts i use the Loadouts Transfer script from here: https://forums.bistudio.com/topic/193984-loadout-transfer-2/ You can download the script version from here: https://github.com/stcrowe/LoadoutTransfer[Click the button to Download]   1. After downloading place file "LT" in mission directory. 2. Inside "description.ext" place  #include "LT\LTmenu.hpp" class CfgFunctions { #include "LT\cfgfunctions.hpp" }; 3. Go to "scripts\client\actions\action_manager.sqf" file. 4. Add the line "_idact_LT = -1;" above "_idact_build = -1;" 5. Above "sleep 1;" type if ( (_fobdistance < _distredeploy || count _neararsenal != 0 || count _nearspawn != 0 || (player distance lhd) < 200) && alive player && vehicle player == player ) then { if (_idact_LT == -1) then { _idact_LT = [player] call LT_fnc_addAction; }; } else { if ( _idact_LT != -1 ) then { player removeAction _idact_LT; _idact_LT = -1; }; }; 6. Done.   Now whenever you near FOB/Respawn Point etc you'll have a menu where you can transfer loadout to units with 2 clicks [Whatever Loadout you have saved in the Arsenal]   If you want to configure it's functionality read this documentation.   You can also use Tajin's version above if it suits you.   Lastly for stamina do what Applejakerie wrote above. Although a minor correction the file you need to edit is located here: "ui\mission_params.hpp". Don't look for an "sqf" file.   Hope it helped you.   P.S In order to be able to see/edit all units that spawn etc with Zeus you need to add another script. If you need it post here.
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