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BEAKSBY

Radio sound files from HQ

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Hi All,

Has anyone come across any sound files from HQ confirming CAS or Artillery is on on its way?

If so, do you know which Cfg file I can find it in?

THanks

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Here is a quick list of the sounds from the support modules dubbing directory if that helps.

\a3\dubbing_f\modules\supports\

artillery_accomplished.ogg
artillery_acknowledged.ogg
artillery_destroyed.ogg
artillery_request.ogg
artillery_rounds_complete.ogg
cas_bombing_accomplished.ogg
cas_bombing_acknowledged.ogg
cas_bombing_destroyed.ogg
cas_bombing_request.ogg
cas_heli_accomplished.ogg
cas_heli_acknowledged.ogg
cas_heli_destroyed.ogg
cas_heli_request.ogg
drop_accomplished.ogg
drop_acknowledged.ogg
drop_destroyed.ogg
drop_request.ogg
misc_new_available.ogg
transport_accomplished.ogg
transport_acknowledged.ogg
transport_destroyed.ogg
transport_lz_selected.ogg
transport_request.ogg
transport_welcome.ogg
uav_accomplished.ogg
uav_acknowledged.ogg
uav_destroyed.ogg
uav_request.ogg

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Thansk Larrow,

...but where in the Config Viewer can I find these?

I checked under configfile >> but can't find dubbing_f or modules nor supports?

I tried this:

playSound ["\a3\dubbing_f\modules\supports\cas_bombing_acknowledged.ogg"];

...but no sound

I even tries all these in my CAS.sqf:

player sideRadio "RadioMsg1";
//player say ["RadioMsg1", 100];
//playSound "RadioMsg1"; 

witht his in my description.ext

class CfgRadio
{
sounds[] = {};
class RadioMsg1
{
	name = "";
	sound[] = {"\a3\dubbing_f\modules\supports\cas_bombing_acknowledged.ogg", db-100, 1.0};
	title = "Air Strike in bound. Stand-by.";
};
};

...but no sound

Edited by BEAKSBY

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Have a look under CFGSentences BEAKSBY im pretty sure the support modules use kbTell to play the radio responses.

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Have a look under CFGSentences BEAKSBY im pretty sure the support modules use kbTell to play the radio responses.

OK, thanks I'll check CFGSentences again for it...

I would have never found kbTell: Make the person tell to the receiver the sentence.

...and barely understand it.

I thought I could just treat it as a class CfgRadio or even class CfgSound, but I guess not!

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Unfortunately CFGRadio and Sound can only access files relative to your mission folder. So unless you can find a reference to it somewhere in the configs the only other option is to unpack your PBO's and put it in your mission folder (although im not sure about the legality of redistributing BIS's file).

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Damn, that's too bad. Cause using kbTell just got a lot more complicated than playSound or say!

I looked in the Cfgs but have not found them yet...

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Heres a quick work around for you.

In the init of who ever you want to say the sentence place

this kbAddTopic ["supports", "\a3\modules_f\supports\kb\protocol.bikb", "\a3\modules_f\supports\kb\protocol.fsm"];

Then when ever you need them to say a sentence use

myUnit kbTell [player, "supports", "CAS_Bombing_Accomplished", "SIDE"];

Where myUnit is the name of your unit that you ran the previous line of code on.

Reply sentences are :-

Transport_Request

Transport_Acknowledged

Transport_Destroyed

Transport_Accomplished

Transport_Welcome

Transport_LZ_Selected

Artillery_Request

Artillery_Acknowledged

Artillery_Destroyed

Artillery_Accomplished

Artillery_Rounds_Complete

CAS_Heli_Request

CAS_Heli_Acknowledged

CAS_Heli_Destroyed

CAS_Heli_Accomplished

CAS_Bombing_Request

CAS_Bombing_Acknowledged

CAS_Bombing_Destroyed

CAS_Bombing_Accomplished

Drop_Request

Drop_Acknowledged

Drop_Destroyed

Drop_Accomplished

UAV_Request

UAV_Acknowledged

UAV_Destroyed

UAV_Accomplished

EDIT: oops posted the wrong list, to many text windows open :)

Thats enough to get it going i really cant be arsed to pick through it and set it up properly, working this out took long enough (after trying several others ways. sigh always easiest to use it the way it is ment to be used) :) You may want to look at KbTell and make sure you are only transmitting to a certain channel etc.

EDIT2: You can get rid of the module it is not needed if you remove the radio channel selection from the second code snippet. Changed everything above to reflect this and added SIDE for the unit to make the unit talk to you on the SIDE channel

Edited by Larrow
Posted correct sentence list :/

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On 7/8/2014 at 3:35 PM, BEAKSBY said:

db-100

I think the problem is that it has the volume at db-100 instead of db100

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On 8.08.2014 at 9:28 PM, Larrow said:

Unfortunately CFGRadio and Sound can only access files relative to your mission folder. So unless you can find a reference to it somewhere in the configs the only other option is to unpack your PBO's and put it in your mission folder (although im not sure about the legality of redistributing BIS's file).

 

Its strange..

sound[] = {"@a3\dubbing_f\modules\supports\misc_new_available.ogg",db+0,1.0};

is working for me

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