massi 772 Posted August 3, 2013 (edited) by massi AFRICAN CONFLICT for ARMA3 Hi all, After a while I’m releasing a big update for my African Conflict mod. In this update I’ve added a lot of new stuff like ported A2 uniforms, new helmets, headgear, vests, backpacks, new camouflages. There’re also new ’80 style South African and Rhodesian forces to represent Bush-wars, and for each faction I made an extra High dispersion faction with units equipped with high dispersion weapons to simulate longer firefights and low trained units. All other info in the following changelog. Description This addon adds several units, vehicles, groups, headgear, equipment, uniforms, weapons, backpacks in order to represent several fictional African factions for each side as follow: BLUFOR >> UN SECURITY FORCES: - UN FORCES: UN soldiers in woodland and UN headsets - UN SF ADVISORS: UN Special forces units advising the governatives forces - UN SECURITY CONTRACTORS: PSD elements from UN hired PMC - Civilians on blue side - SOUTH AFRICAN ARMY: '80 style SA forces representing bush war INDEPENDENT >> AFRICAN GOVERNATIVE FORCES: - GOVERNATIVE ARMY: Governative regular army - GOVERNATIVE SF : Governative army Special forces - RHODESIAN ARMY: '80 style RHODHESIAN forces representing bush war OPFOR >> AFRICAN REBEL FORCES: - AFRICAN LIBERATION ARMY: Rebel army - REBEL SPECIAL FORCES : Foreign fighters coming from other Country's rebel movements (arab speaking) - RUSSIAN ADVISORS: Russian Spetsnaz advising rebel forces - ARMED REBEL CIVILIAN: Armed civilians supporting the rebel movement - CIVILLIANS >> AFRICAN CIVILLIANS : with custom civillian clothes and shirts I used what I found on web as reference sources. Features: - Units are equipped with AKS74s, AKM, AKMS, G3, FAL, Sten, MGs, launchers from my NATO SF\Spetsnaz weapons pack. - Units are equipped with custom helmets, headgear, uniforms, vests, equipment, backpacks. - High Dispersion version of all factions: units are equipped with high dispersion weapons to improve firefight duration and give the feeling of low trained units - UN forces have blu UN helmets, berets and patches, plus there's UN Observer unit. - Units have several uniforms in different camos for each sides. - UN vehicles that include: P-30 Orca helicopters (armed and unarmed), trucks, offroads, boats, marshall. - African Civilian vehicles that include: trucks and offroads - Governatives, Rebels and Guerrilla retextured vehicles that include: trucks, offroads, boats and all static weapons. - Vehicles from my vehicle pack : T72,T55, T34, ZSU, BMP2, BMP1, Mi8, Mi24, BTR60, BRDM2, UAZs(Dshk,AGS,SPG9,M2), Hilux armed pickups (Dshk,AGS,SPG9,M2) and unarmed, Urals, static weapons with firing from vehicles, sling load and advanced flight model features available for all the factions (UN included). - Units have their own uniforms and gear items in all camo to make them interchangeable. - There are 2 weapon boxes for each side, one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout. - Wide variety of groups in the editor. - Compatibkìle with all other mods and functions: Alive, ACE3, RHS, CUP, Zeus. - Classlist included in folder. Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties, you'll find in editor: BLUFOR >> UN SECURITY FORCES: - UN SECURITY FORCES - UN SF ADVISORS - UN SECURITY CONTRACTORS - UN VEHICLES - AFRICAN BLUE CIVILIANS - SOUTH AFRICAN FORCES INDEPENDENT >> AFRICAN GOVERNATIVE FORCES: - GOVERNATIVE ARMY - GOVERNATIVE SF - GOVERNATIVE VEHICLES - RHODESIAN FORCES OPFOR >> AFRICAN REBEL FORCES: - AFRICAN LIBERATION ARMY - REBEL FOREIGN SF - RUSSIAN ADVISORS - ARMED REBEL CIVILIAN - REBEL VEHICLES CIVILLIANS >> AFRICAN CIVILLIANS - CIVILLIAN MEN - CIVILLIAN VEHICLES YOU WILL FIND HIGH DISPERSION VERSION OF ALL ABOVE UNITS MARKED AS (HD). If you don't want the HD version just remove the "mas_afr_rebl_hd.pbo" file from addons folder. Same for groups: Same as above. FACTION NAMES TO USE IN ALIVE: UN FORCES (BLU) : mas_afr_onu SOUTH AFRICAN (BLU): mas_afr_blur GOVERNATIVES (INDEP) : mas_afr_ind RHODESIAN (INDEP): mas_afr_indr REBELS (OPF) : mas_afr_opf FACTION NAMES TO USE IN ALIVE HIGH DISPERSION VERSION: UN FORCES (BLU) : mas_afr_onu_hd SOUTH AFRICAN (BLU): mas_afr_blur_hd GOVERNATIVES (INDEP) : mas_afr_ind_hd RHODESIAN (INDEP): mas_afr_indr_hd REBELS (OPF) : mas_afr_opf_hd CIVILIAN (CIV) FACTION NAME (TO USE IN ALIVE) : mas_afr_civ Requirements. LATEST VERSION of My NATO SF\Spetsnaz weapons pack Here My NATO SF\Spetsnaz Vehicles pack Here (only if you're using vehicles optional config) Arma3 Changelog. v 1.5 date 04/MAY/2016 - Improved uniforms, backpack and vest models - Improved units loadout - Added functionary and doctor units Download Links: https://drive.google.com/file/d/0B_6GnxXzbNVubWs4UE5DcU9lalk/view?usp=sharing STEAM Workshop standard: http://steamcommunity.com/sharedfiles/filedetails/?id=574775503 STEAM Workshop vehicles version: http://steamcommunity.com/sharedfiles/filedetails/?id=578676125 Bugs. No problems found so far. CREDITS !!! For the Units: Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units ! Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units! AlexF1 http://arma.at.ua/ : basic model russian VDV paratrooper and berets that I used for SPETSNAZ uniforms Rusty: camouflage base textures Voodoo: thanks a lot for your awesome OPS CORE helmets, Peltors and watchcap, that made possible to update MICH hemets too! Thanks a lot to BI for their great Arma! Thanks to all Arma community for great support ! Few pics: Hope you'll enjoy these units! Best Regards Massi Edited May 4, 2016 by massi 1 Share this post Link to post Share on other sites
Guest Posted August 3, 2013 Release frontpaged on the Armaholic homepage. African Conflict [bETA] beta 01NATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Cel.Geoffry 1 Posted August 3, 2013 (edited) Friend! I am wanting to use these units in the EOS system, but he does not accept the system of classnames, and only for groups. For example the OPFOR: _InfantryPool = ["OIA_InfSquad_Weapons","OIA_InfSquad"];_diverPool = ["OI_diverTeam"]; _enemyFaction = "East"; _enemyFactionVehicle = East; _enemyTeam = "OPF_F"; How would I do that using African units? Edited August 4, 2013 by Geoffry Share this post Link to post Share on other sites
Sim.M 48 Posted August 12, 2013 I have to agree with Geoffry - I can see squads in the editor but don't have their classnames which I need for EOS. Can we get that list please? Share this post Link to post Share on other sites
dav 22 Posted August 12, 2013 The rebel models are really great, thank you Share this post Link to post Share on other sites
Kommiekat 11 Posted August 12, 2013 Hey Massi, do you ever stop working on mods and take time to play the game at all?? :) Share this post Link to post Share on other sites
Drongo69 117 Posted August 12, 2013 You are certainly prolific Massi. These are great units and your weapons pack is excellent too. I put Takistani heads and Hidden Identity shemaghs and balaclavas on the rebels, they make good Middle Eastern rebels too. Share this post Link to post Share on other sites
massi 772 Posted August 12, 2013 Hi, sorry I missed the group's classnames request here they're: BLUFOR GROUPS class BLU_mas_afr_F_b { name = "African Stabilization Forces"; class Infantry_mas_afr_b { name = "UN Security Forces"; class BUS_mas_afr_InfSquad_b { name = "Rifle Squad"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfSquad_Weapons_b { name = "Fire Support Squad"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfTeam_b { name = "Fire Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfTeam_AT_b { name = "Support AT Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfTeam_AA_b { name = "Support AA Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_Support_CLS_b { name = "Combat Medic Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_Support_EOD_b { name = "Combat EOD Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_Support_ENG_b { name = "Combat Engineer Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfSentry_b { name = "Sentry Patrol"; side = TWest; faction = "mas_afr_rebl_b"; }; class Recon_mas_afr_b { name = "Governatives SF Advisors"; class BUS_mas_afr_InfDetch_rec_h_b { name = "Assault Detachment"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfTeam_rec_b { name = "Recon Team(Light)"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfTeam_rec_h_b { name = "Recon Team(Heavy)"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfAT_b { name = "Support AT Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfAA_b { name = "Support AA Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfSniper_b { name = "Sniper Team"; side = TWest; faction = "mas_afr_rebl_b"; }; class BUS_mas_afr_InfPSD_b { name = "Contractor PSD Team"; side = TWest; faction = "mas_afr_rebl_b"; }; }; }; }; }; OPFOR GROUPS class OPF_mas_afr_F_o { name = "African Rebel Forces"; class Infantry_mas_afr_o { name = "Rebel Liberation Army"; class OPF_mas_afr_InfSquad_o { name = "Rifle Squad"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfSquad_Weapons_o { name = "Fire Support Squad"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfTeam_o { name = "Fire Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfTeam_AT_o { name = "Support AT Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfTeam_AA_o { name = "Support AA Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_Support_CLS_o { name = "Combat Medic Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_Support_EOD_o { name = "Combat EOD Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_Support_ENG_o { name = "Combat Engineer Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfSentry_o { name = "Sentry Patrol"; side = TEast; faction = "mas_afr_rebl_o"; }; }; class Recon_mas_afr_o { name = "Rebel Foreign Fighters"; class OPF_mas_afr_InfDetch_rec_h_o { name = "Assault Detachment"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfTeam_rec_h_o { name = "Recon Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfAT_o { name = "Support AT Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfAA_o { name = "Support AA Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfSniper_o { name = "Sniper Team"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfAdvisors_o { name = "Spetsnaz Advisors Team"; side = TEast; faction = "mas_afr_rebl_o"; }; }; class Rebel_mas_afr_o { name = "Rebel Armed Civilians"; class OPF_mas_afr_InfRebel_rec_h_o { name = "Rebel Group"; side = TEast; faction = "mas_afr_rebl_o"; }; class OPF_mas_afr_InfRebel_rec { name = "Rebel Team"; side = TEast; faction = "mas_afr_rebl_o"; }; }; }; }; }; INDEP GROUPS class IND_mas_afr_F_i { name = "African Governatives Forces"; class Infantry_mas_afr_i { name = "Governatives Army"; class IND_mas_afr_InfSquad_i { name = "Rifle Squad"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfSquad_Weapons_i { name = "Fire Support Squad"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfTeam_i { name = "Fire Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfTeam_AT_i { name = "Support AT Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfTeam_AA_i { name = "Support AA Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_Support_CLS_i { name = "Combat Medic Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_Support_EOD_i { name = "Combat EOD Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_Support_ENG_i { name = "Combat Engineer Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfSentry_i { name = "Sentry Patrol"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; }; class Recon_mas_afr_i { name = "Governatives SF"; class IND_mas_afr_InfDetch_rec_h_i { name = "Assault Detachment"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfTeam_rec_h_i { name = "Recon Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfAT_i { name = "Support AT Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfAA_i { name = "Support AA Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; class IND_mas_afr_InfSniper_i { name = "Sniper Team"; side = TGuerrila; faction = "mas_afr_rebl_i"; }; }; }; }; }; CIV GROUPS class CIV_mas_afr_F_c { name = "African Civilians"; class Rebel_mas_afr_c { name = "Civilian Men"; class CIV_mas_afr_InfRebel_rec_h_c { name = "Civilian Crowd"; side = TCivilian; faction = "mas_afr_rebl_c"; }; class CIV_mas_afr_InfRebel_rec { name = "Civilian Group"; side = TCivilian; faction = "mas_afr_rebl_c"; }; }; }; }; }; sorry again ;) and thanks to all for nice comments ;) Cheers massi Share this post Link to post Share on other sites
Sim.M 48 Posted August 18, 2013 Thanks massi! We're really enjoying not having to fight the Iranian 'bug heads'. Keep up the excellent work, its well appreciated. Share this post Link to post Share on other sites
massi 772 Posted August 18, 2013 Thanks massi! We're really enjoying not having to fight the Iranian 'bug heads'. Keep up the excellent work, its well appreciated. Thanks ;) Share this post Link to post Share on other sites
massi 772 Posted September 15, 2013 (edited) by massi AFRICAN CONFLICT for ARMA3 v1.0 Hi all, This is the updated version of my African conflict mod, that has benn update in order to get full compatibility with final A3 release and latest NATO SF\Spetsnaz weapons pack. There are a lot of changes from previous release, and I’d say I’m quite happy about the improvements , for example now UN security forces are a BLU standalone factions wich their own retextured vehicles that includes P-30 orca (armed and unarmed), offroads(armed and unarmed), trucks, static weapons, striders and marshall APC, plus boats, quad and their own Special forces trainers, PMC PSD team and UN observer. Also Governatives and Rebels forces got new retextured vehicles like trucks, offroads(armed and unarmed), quad and light boats, and civilians have their own trucks and offroads too. There’s been also some changes in loadouts, textures and models, for example I’ve added long pants version of civilian to improve variety and changed short pant model to long pants model fot the Rebels armed civilian. All other changes have been isted in the changelog\readme. Hope you’ll enjoy the new version ;) ! Description This addon is a retexture of A3 units and vehicles, It adds several camouflage uniforms plus custom headgear and gear in order to represent several fictional African factions for each side as follow: BLUFOR >> UN SECURITY FORCES:- UN PACEKEEPERS: UN soldiers in woodland and UN headgear - UN SF ADVISORS: UN Special forces units advising the government forces - UN SECURITY CONTRACTORS: UN hired PSD elements from PMC - UN VEHICLES: UN retextured vehicles: P-30 orca (armed and unarmed), offroads(armed and unarmed), trucks, static weapons, striders and marshall APC, plus boats, quad INDEPENDENT >> AFRICAN GOVERNMENT FORCES: - GOVERNATIVE ARMY: Government regular army - GOVERNATIVE SF : Government army Special forces - GOVERNATIVE VEHICLES: GOVERNATIVE retextured vehicles: offroads(armed and unarmed), trucks, static weapons, light boats, quad OPFOR >> AFRICAN REBEL FORCES: - AFRICAN LIBERATION ARMY: Rebel army - FOREIGN SF FIGHTERS : Foreign fighters coming from other Country's rebel movements - RUSSIAN ADVISORS: Spetsnaz advising rebel forces - ARMED REBEL CIVILIAN: Armed civilians supporting the rebel movement - REBEL VEHICLES: REBEL retextured vehicles: offroads(armed and unarmed), trucks, static weapons, light boats, quad CIVILLIANS >> AFRICAN CIVILIANS : with custom civilian clothes and shirts and civilian trucks and offroads I used what I found on web as reference sources. Features: - Units are equipped with M4A1, M16, AKM, AKMS, Zastava’s rifles, AKS74 from my NATO SF\Spetsnaz weapons pack.- Units are equipped with custom helmets and headgear. - UN forces have blue UN helmets, berets and patches, plus there's UN Observer unit. - Units have several uniforms in different camos for each sides. - Units have their own uniforms and gear items in all camos to make them interchangeable. - UN retextured vehicles that include: P-30 Orca helicopters (armed and unarmed), trucks, Striders, offroads, boats, marshall, all static weapons. - Governatives, Rebels and Guerrilla retextured vehicles that include: trucks, offroads, boats and all static weapons. - African Civilian vehicles that include: trucks and offroads - There are 2 weapon boxes for each side, one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout. - Wide variety of groups in the editor. - Classlist included in folder. Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties: BLUFOR >> UN SECURITY FORCES: UN PACEKEEPERS, GOVERNMENT SF ADVISORS, SECURITY CONTRACTORS INDEPENDENT >> AFRICAN GOVERNMENT FORCES: GOVERNMENT ARMY, GOVERNMENT SF OPFOR >> AFRICAN REBEL FORCES: AFRICAN LIBERATION ARMY, FOREIGN FIGHTERS, RUSSIAN ADVISORS, ARMED REBEL CIVILIAN CIVILLIANS >> AFRICAN CIVILIANS Same for groups: Same as above Requirements. My NATO SF\Spetsnaz weapons pack Here Arma3 Changelog. v 1.0 date 15/SEP/2013- compatibility with A3 final release and latest NATO SF\Spetsnaz weapons pack version - added NVG for UN SF unit (not showed if not in use (day), better for light headgear) - Added Retextured UN faction vehicles: P-30 Orca (armed\unarmed), trucks, offroads, striders, boats, static weapons - Added Retextured Governatives and Rebels factions vehicles: trucks, offroads, boat, static weapons - Added African Civilian vehicles: trucks, offroads - Added UAV operator for UN SF - improved loadouts and gear - Fixed: UN soldier now use retextured independent helmets (mich) - Fixed: Rebel armed civilians use long pants (more realistic) - Fixed: Some civilians use long pants (more variety) - fixed: VAS compatibility for items - fixed: chestrig wrong textures - fixed: groups added in classlist Bugs. No problems found so far. CREDITS !!! For the Units: Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units ! Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units! For the Weapons: Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models! BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above! Alwarren: thanks a lot for making me able to port Vilas and A1 weapons to A3 , your constant help was essential to have the weapons working in game! Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons in game. ToadBall: thanks a lot for making Arma 3 ready M16, that was fundamental to get the weapons in game! Kaelies: for PSO reticles textures. Thanks a lot to BI for their great Arma! Thanks to all Arma community for great support ! Download Links: http://www.mediafire.com/download/5jq54h7cbof1g1y/African_conflict_A3_v1.0.7z BI forum thread: http://forums.bistudio.com/showthread.php?160607-African-conflict-a3 Few pics of the units in action: UN forces Faction Governatives forces Rebel forces Rebel Armed Civilians Civilians Hope you'll enjoy these units! Best Regards Massi Edited September 29, 2013 by massi Share this post Link to post Share on other sites
drakedaeron 13 Posted September 15, 2013 I am not really a fan of retexturations usually. But I have to admit that units are very successful, it's a good work. Share this post Link to post Share on other sites
Guest Posted September 15, 2013 Thanks for sending us the latest version :cool: New version frontpaged on the Armaholic homepage. African Conflict v1.0NATO SF and Russian Spetsnaz Weapons =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
pandur 10 Posted September 15, 2013 Thank you Massi! Arma3 has potential, but fighting those scifi-iranian superspaceshipsoldiers breaks the game for me somehow... and that's where your great mods comes along! Brings back the real life-feeling for me. Thanks again and keep up the good work. Share this post Link to post Share on other sites
massi 772 Posted September 15, 2013 Thank you Massi!Arma3 has potential, but fighting those scifi-iranian superspaceshipsoldiers breaks the game for me somehow... and that's where your great mods comes along! Brings back the real life-feeling for me. Thanks again and keep up the good work. Thanks a lot ;) Thank You very much for the mirror Foxhound really appreciate as Always ;) Best regards massi Share this post Link to post Share on other sites
Drongo69 117 Posted September 16, 2013 Great stuff Massi, especially the new armed civs and the technicals. Share this post Link to post Share on other sites
krycek 349 Posted September 16, 2013 Hehe very nice job,the UN vehicles reminds me of District 9.:) Share this post Link to post Share on other sites
shay_gman 272 Posted September 16, 2013 Massi, You are my hero... Finally a decent OPFOR with light vehicles that you can actually shot at. The light vehicles in ArmA3 apart from the armed off-road are a joke they are indestructible to infantry without AT and they are no match to any armored vehicle so they are more or less useless in terms of using them in game. Great work Massi. Finally some rebels with Para-military clothes and eastern block weapons. If you ever will find the time it will be great to see some Arab militants like the Afghan one. Cheers, Shay_gman Share this post Link to post Share on other sites
hellotherecomputers 10 Posted September 16, 2013 Hello, Looks like a great MOD. I need to ask question which is very easy to answer if you know the answer. I understand how to install the mod in the right place, with the correct mods and other bits that are needed. I have activated the mod in the game BUT, what do I actually type in steam game properties to get the mod to run. I have read the above post loads of time but I just cannot figure it out. Any pointers and help appreciated in advance. Cheers Ian Share this post Link to post Share on other sites
horrorview 10 Posted September 16, 2013 Hehe very nice job,the UN vehicles reminds me of District 9.:) I was just going to say the same thing!! How awesome would a District 9 mod be? LOL Share this post Link to post Share on other sites
chrys45 1 Posted September 16, 2013 LOL. The UN vehicles reminds me of District 9. also. Share this post Link to post Share on other sites
frag 0 Posted September 17, 2013 (edited) I guess you will add few females to the civilians when BI will add some. I LOVE your mod. But its hard to have a convincing village with no women around. Edited September 17, 2013 by frag Share this post Link to post Share on other sites
massi 772 Posted September 17, 2013 I guess you will add few females to the civilians when BI will add some. I LOVE your mod. But its hard to have a convincing village with now women around. Hi, Yeah I think the same...I'll add them as soon as BI will release female models (also with african faces hopefully) ;) Share this post Link to post Share on other sites
massi 772 Posted September 17, 2013 (edited) Hi, This is a quick fix for a DEDICATED SERVER issue taht few users reported using the units, to install this update, just copy the config files of the addon (that you have already installed) and paste them in the modfolder where the addon is actually located, REPLACING the old configs with the new ones. NOTE: I'm posting this on all my units thread, but you only need to download it once since the fix already includes all the config files for all my units pack, just install the ones you need. Thanks to Shadow for reporting the issue and testing the fix. DL link: http://www.mediafire.com/download/01hbjc9u22j691g/mas_units_dediserv_fix0.1.7z Best Regards massi Edited September 29, 2013 by massi Share this post Link to post Share on other sites