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Hey, I went through the search results worth of four pages that had somekind of mention about BIS_fnc_spawnGroup but couldn't find anything that would directly fit the problem I'm having. I'm trying to use [getMarkerPos "test3", side player, 10] remoteExecCall ["BIS_fnc_spawnGroup",(_this select 1),false] which spawns an AI squad (of the same side as the human player is) when a human player captures the sector. I've placed that code snippet in the Expression field of a BIS sector and while the code works nicely when testing through a editor hosted multiplayer it doesn't spawn anything when testing the mission in a dedicated server environment. What I might be missing here? Is there any way I could keep using the Expression field to execute what I want in dedicated server or should I use something else (what might that be then)? Greetings Asmodeuz