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Showing results for tags 'unlimited'.
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i have this Script that i put in a trigger or the Unit INIT field shotter dotarget t1; sleep 3; while {alive t1 and alive shotter } do {sleep 0.3; shots = shots +1; gl action ["useweapon",vehicle shotter,shotter,0]}; and i have found this script also shotter addeventhandler ["fired", {(this select 0) setvehicleammo 1}]; }; it gives the SHOTTER unlimited ammo if put inside the script above like this : shotter dotarget t1; sleep 3; while {alive t1 and alive shotter } do {sleep 0.3; shots = shots +1; gl action ["useweapon",vehicle shotter,shotter,0]; shotter addeventhandler ["fired", {(this select 0) setvehicleammo 1}]; }; But what i need is the SHOTTER to make a magasin change when a amount of shots is fired. the character is the Heavy gunner vanilia with a 130 round magasin on weapon. if i leave the unlimited line out of the script he makes his MAG change but he runs out of ammo after 3 MAG changes and stop to fire. how do i make him get 3 new magasins when he is empty ?? Cherrs
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Old Man - crate with unlimited cargo space
sukhoi191 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
For quite some time, I'm trying to find a way to create an ammo box with unlimited (or limited, but having high enough capacity to be considered practically unlimited) cargo space, without having to create a separate mod. There's exactly something like this in Old Man scenario - a small ammo crate in protagonist's house, in which you can put anything you want, as much as you want. I didn't find a separate ammo crate in Eden editor, so does anyone know, how did they achieve that and if it's possible to use it in our own scenarios?