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Showing results for tags 'ufo'.
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Hello, I've been away from Arma modding/playing for quite some time, but I started recently working on new mod for my crazy aviation steam collection - "Anti Gravity Craft". Motivation for this mod was video published by US Navy and Bob Lazar stories. I just thought that it's cool and we should have it in Arma for some sci-fi scenarios! If you like this idea, feel free to join discussion. I have already many ideas about how it should work, but I'll update this post as soon as I have more to show. More videos: Features (so far): Toggle between areodynamic and anti-gravity flight "physics", which means you can travel conventionally or do crazy maneuvers like typical "UFO". [defensive weapon] Auto gravity invertor Images: STEAM Workshop
Hello Earth! Do you remember when we found out Arma 3 could have been about aliens? I reckon it could have been a lot of fun, and a good occasion to transform the gameplay dynamics by opposing unconventional ennemies to our very conventional little soldiers. Some mods out there offer excellent solutions for alien lovers (FAP units, OPTRE FC and others), but I wanted to try my hand at something 100% vanilla for once... So here it is : Contact : A collection of scripts to simulate alien invasions This demo is very much WIP and will be updated with new features and optimizations. It is released as a Singleplayer mission, but all the scripts are designed to work in Multiplayer as well. The demo currently offers the following features : - A script to spawn alien ships with working AI. - Alien ships can move around, execute patrols or other tasks just like the vanilla AI. - Alien ships will attack spotted targets with semi-autonomous weapons - those can be shot down before they reach their target. - Although they may seem invincible at first glance, alien ships can be killed. Further additions are planned, such as improved audio and visual FX or new enemies for infantry combat. Have fun! Download : If you want to support me, enjoy my work, or simply would like to buy me a coffee, you can donate any amount you want, no matter how modest it may be. AAN Footage by our reporter @section 20
Mod version : 0.1.3 (08/12/2019) Disclaimer : "Contact Mod" is not related in any way to the Arma 3 Contact Expansion. It is a continuation of an original project released in July 2018. Greetings Earth Welcome to the Contact Mod. Contact is a lightweight modification bringing aliens to Arma 3 : meet the "Hexos", a hive mind species from outer space. Contact adds a new faction, available to all sides, with scripted UFOs. It is designed to provide an easy-to-use tool for mission making and offers a flexible solution for your close encounter scenarios. Alien ships are editor-ready and can be manipulated through the usual editing tools : turn them into killing machines, have them control occupied cities after the invasion, or make them fight each others... The only limit is your curiosity. Features Alien ships available to all 3 sides : Includes scripted features, designed for seamless integration with the 3den editor. UFO customisation modules for 3den : WIP Immersion modules for 3den : WIP Screenshots Known Issues - UFOs are invisible in 3den editor : they are dynamically generated after mission start. - UFOs can't be remote-controlled with Zeus. Changelog Download Link : Contact 0.1.3 License Contact Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. Permissions beyond the scope of this license may be available on request. Using Contact Mod on monetized servers is strictly forbidden. You may not reupload this mod on Steam.