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I am not a mod developer by any standard of measure. It's just that I believe that out of all the mods that Arma 3 has in its dedicated workshop, there is no mod that provides anything related to Tron. Now I am not suggesting that there be an entire game conversion mod with functional derezzing and new Grid maps because most of the stuff needed for Tron is already in the base game. We have, for example: - The VR Map, which can be played on like the Tron Grid. - VR Neon Suits, which look like the neon circuitry on the characters of the Tron franchise. - VR Neon objects like walls and gates and ramps, etc. I'm just saying that maybe we don't need to have everything. Maybe we can just try to add in the basic elements from the films and try to replicate them. Now about the light cycles: I'm not confident enough in Arma-3's game engine for it to run a full-on liquid simulation of light trails emitting from a glowing leaning crashable motorcycle with blue headlights. The light cycles that I think would actually be possible in the game, would be the light cycles from the 1982 Tron film. They emit light trails, and they turn left and right exactly 90 degrees all the time. That kind of simplicity would be perfect for Arma's game engine, and it wouldn't cost so much performance loss on single-player missions and on multiplayer servers. I've been, rather ludicrously I may add, begging mod devs around Discord to at least create a functional light cycle. I once even tried to make my own script for a light cycle using a white Yamaha racing motorcycle mod, and the VR Gate objects, eventually arriving at a disappointing failure of a script. So if any of you mod developers, scripters, or editors want to come together and finally think about the possibilities of Tron in Arma, and how much players would love to see their digital dreams come to life, please say so. I'd love to get a team going and finally get this done. By the way, my Discord is Dog#7148. You can contact me there if you want.
Downloads Steam Workshop Google Drive Description Trapped in a virtual arena, you must drive fast to stay alive. A variety of mission parameters are available to mix up the formula. Supports up to 32 players (and has additional spectator slots). This is a last man standing game inspired by Tron, the original concept was created by PabstMirror (a fellow ACE dev) who provided me with the old code which I've entirely rewritten and built upon (i.e. added silly mission parameters to make things interesting). Thought I'd share since this has proven to be a reliably fun, goofy game mode within the group I play with. If you have any suggestions for more mutators please share them! Requires ACE3 (uses the spectator system). Compatible with ACRE (will add a radio to players for all your trashtalking needs). The random vehicle options are compatible with all vehicle addons (they are generated from config). Mission Parameters Arena Size: How big the arena you're trapped in will be. Vehicle Selection Method: How the mission will pick each player's vehicle, by default it uses preselected vanilla vehicles to ensure the mission will play as expected. However, I definitely recommend trying the random options as literally anything could come up! Vehicle Selection Pool: The pool of vehicles from which the selection method will pick from. The current pools are based on the vehicles' max speed for balancing purposes. Block Size: The size of the blocks that make up each player's trail. Block Gaps: The size of the gaps (if any) between blocks in the player's trail. Note that the gap size is relative to the player's vehicle width. Speed Threshold: How fast of a speed the player has to maintain to stay alive. Note that it's relative to the max speed of each player's vehicle. Mutator: Random, ridiculous options to change up the game. These are intentionally pretty ambiguously named, but you should be able to figure out what they all do. Videos Playlist graciously provided by drofseh