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Does PhysX have a specific process or .exe in windows that can be set to execute on a specific core?
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- physx
- multithread
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Hi, i'm really sorry about this but I'm getting a pretty serious error on my Ubuntu 16.04 Arma Server. Every time I shut down my server, with CTRL - C, i get the following error. This happens, all the time, everytime, with/without mods. It started the moment i first launched the server and still happens weeks later. It dumps huge core files (2GB), which isn't good, my storage is running out rapidly. I dont know whether It is safe to do so or not, or if there are any unexpected reprocussions after deleting them. How can I stop these damn errors? Please help, It's really frustrating. Let me know if you need any other information, i will happily get back to you as soon as possible. Fin
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- segmentation
- error
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Campaign Episode 1: SURVIVE - Feedback thread ** SPOILER WARNING! **
maddogx posted a topic in ARMA 3 - GENERAL
Please use this thread to provide feedback on the first campaign episode, which has been deployed in today's dev branch update. Avoid spoilers wherever possible! If posting them is unavoidable for some reason (e.g. context for feedback) please place them in spoiler tags. -
How can i disable the formation from start of the mission, in the editor i have set up how i want the formation to be at the start, but when i start the mission, the friendly AI's is in a Wedge formation
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The Giant Beta Media Thread The previous Alpha Thread can still be accessed here The general idea is instead of having everyone creating new threads for every cool screenshot or video they make, they can post them here. So please post all the screenshots and videos of the Beta in here.
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Does anyone else find the way that A3 saves, by pausing the game and locking out the controls, rather intrusive and immersion-breaking? It's probably most annoying when flying along at speed and then it freezes you to save and then unfreezes and you carry on but even on foot it's annoying. I realise it's no different from A2 but I'd hoped they'd come up with a better system, like most other games that just save in the background, maybe with a small non-intrusive symbol in the bottom-right corner to indicate it's saving. Or is it just an insurmountable engine limitation?