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Found 1 result

  1. Hello guys, so i've found this script (its working perfectly), but now i want to make it with planes, the question is in the section "HeliDown" / "HeliWheelsBrake", what command can i use to make this script working with planes (for example nose up and nose down) Note: for IsKindOf "helicopter" -> plane ? Thx team :)) if (isDedicated) exitWith {}; ["HelicopterTaxing", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; ["HelicopterTaxing", "onEachFrame", { params ["_Object"]; if ( (vehicle player != player) and (vehicle player isKindOf "helicopter") and { (isTouchingGround (vehicle player)) and isEngineOn (vehicle player) and (driver (vehicle player) == player) and (isLightOn (vehicle player)) } ) then { private _vehicle = vehicle player; private _speed = 0; if (cameraOn == _vehicle and cameraView == "INTERNAL") then { _text = format ["<t size='1.5' color='#E3FF00'>Taxiing is </t><t size='1.5' color='#00B011'>ENABLED</t> <br/><t size='1.5' color='#E3FF00'> <t size='1.5' color='#E3FF00'>Press </t></t><t size='1.5' color='#007CE9'>%1<t size='1.5' color='#E3FF00'><t size='1.5' color='#E3FF00'> to go forward</t><br/> <t size='1.5' color='#E3FF00'>Press </t><t size='1.5' color='#007CE9'>%2<t size='1.5' color='#E3FF00'><t size='1.5' color='#E3FF00'> to reverse</t><br/> </t> ", (actionKeysImages ["HeliDown",10]), (actionKeysImages ["HeliWheelsBrake",10])]; titleText [_text, "PLAIN DOWN", 0.05, true, true]; }; if ((abs(speed (vehicle player)) < +10) and (1 in [(inputAction "HeliDown"),(inputAction "HeliWheelsBrake")])) then { _input = "None"; if ((inputAction "HeliDown") > 0.5) then {_input = "Forward"}; if ((inputAction "HeliWheelsBrake") > 0.5) then {_input = "Backward"}; switch (_input) do { case "Forward": {_speed = +1.5; if (speed _vehicle < 1) then {_vehicle setVelocityModelSpace [0, 1, 0]}}; case "Backward": {_speed = -1; if (speed _vehicle > -1) then {_vehicle setVelocityModelSpace [0, -1, 0]}}; default {_speed = 0}; }; _speed = ((getmass _vehicle)* _speed / ((abs speed _vehicle) + 1) ); _vehicle addForce [(_vehicle) vectorModelToWorld [0,_speed,-100],[0,-2,-1]]; }; }; }] call BIS_fnc_addStackedEventHandler; player addEventHandler ["GetInMan", { params ["_unit", "_role", "_vehicle", "_turret"]; if (_vehicle isKindOf "helicopter" and driver _vehicle == player) then { systemChat "Turn on your lights to enable taxiing"; }; }];
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