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Found 1 result

  1. So! I've got a little bit of a request, and I can't help but feel like it's one of those occassions where the answer is so simple, I just can't find it. Now I have a task, lets say the task is "Get inside the vehicle", but the player spawns down the street from the vehicle, and I'd like them to walk a particular path, or at least suggest a path to them if they get lost. So the idea was; I would Create a task Synchronize the first destination marker, to the task I would then create a second destination marker, almost forming 'waypoints' Now what I thought would work, is if I put a trigger on the first destination marker, synchronize that to the second destination marker, and then synchronize that second destination marker to the create task, therefore in theory, when you activate that trigger, it activates that destination marker, and it overrides all else. Although this didn't work, and here I am with like 5 tiny-triggers and a bunch of random destination modules. Would appreciate a method that incorporates the modules, I've thought maybe I could create waypoints but that doesn't feel as clean to me as task destinations. Thanks for your help
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