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Showing results for tags 'take on mars'.
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Unhandled exception crash
yarenersonmez posted a topic in TAKE ON MARS - GENERALI played take on mars europa update. Completed 1-5 manned scenarios and i went go to cydonia mensae, i did task up to hydrogen and oxgen task. I created large 3d printed. Firstly in game some objects surface was going to black. And i continued game and get this crash finally. Now when i launch game, getting crash in one minute after crash. Please help me, how can i fix this error. (Sorry for bad english) https://yadi.sk/i/LjFrwAnH3Rik8A
About the new Manned Ascent Vehicle (MAV).
grungeman posted a topic in TAKE ON MARS - SUGGESTIONSAbove all, I really loved its design, I liked its reminiscence to the InterstellarÂ´s Ranger, the textures and the level of detail it has so far and all, but to me thereÂ´s one thing that still bothers: the wings. Why does it have such small wings for a planet like Mars with almost no atmospheric density at all? Judging it for its landing gear, it is designed to land horizontally but it would fall like a brick if you try to fly that ship with those wings. Or was it designed for landing/taking off vertically on/from Mars and then for reentry on Earth? I think an Ascent Vehicle does not need any aerodynamic surfaces at all for a planet like Mars and because most probably it would be used to just reach low orbit and dock to an already orbiting ship or station. Aesthetics aside, I think that it would have been more appropriate for that goal a ship similar to "The Martian" MAV. Overall I think its design, although being awesome, doesnÂ´t make much sense.
Request: More BI-created scenarios
jollysam posted a topic in TAKE ON MARS - SUGGESTIONSHello everyone, I have a request for the developers of Take On Mars regarding the scenarios, particularly the manned ones. I, like many, have had many hours of enjoyment in Arma 2 and its expansions. Like Take On Mars, it has a great editor and an excellent engine. However, very few BI-created missions and campaigns shipped with the game. The first game had two very short campaigns, and three single missions. The first version of IL2 Sturmovik had a similar problem. It felt like the developers were depending on the community to create their own missions for it. This is fine, but not all of us want to go through the hassle of learning how to code and make missions. Nor do we want to play our own created missions, because we already know how to beat them! Yes, I can download other people's missions and campaigns, but there is no way to tell the difference between the good stuff and the badly-translated, badly-coded crap before downloading them. What I am trying to say is; please don't let Take On Mars go down the same road. Yes, giving the community the ability to create their own scenarios is great, and I'm sure there will be many quality scenarios made by them, But please make sure the final game ships with plenty of BI-created scenarios too, if only to give us an example of what a good one looks like. Take On Mars is essentially a game, after all, not just an engine. The test scenarios that are in the Beta are pretty fun, make more of those! In short, don't just give us the tools; give us some goals to strive towards. Let me know what you think. Keep up the good work. JollySam