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Trying to have a soldier called AA_01 unholster/switch to a rocket launcher that's on his back. He isn't carrying a primary weapon or sidearm. Tried these in unit init and init.sqf: AA_01 action ["SwitchWeapon", AA_01, AA_01, x]; /// x = numbers I tried from 0 to 16 AA_01 action ["useWeapon", AA_01, AA_01, x]; AA_01 selectWeapon "CUP_LAUNCH_IGLA"; Found this but I don't understand what to do with the info given: https://forums.bohemia.net/forums/topic/181067-how-to-find-weapon-index/