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Yeah i know some of you guys here around will laugh me out for this newbie stupid question But anyway here i go : i have stat system on the server, it counts deaths, kills, xp, etc..... now my question is how do i obtain kill/death ratio from these stats ? i know k/d ratio is kills divide by deaths to obtain kill death ratio, how to calculate it in sqf file what is the code to put in here ? //This converts the string to an array _get = call compile _get; //only select the inner array, throw away this outer array shell _get = _get select 0; _get = _get select 0; _string = _get select 0; _xp = parseNumber _string; _string = _get select 1; _kills = parseNumber _string; _string = _get select 2; _deaths = parseNumber _string; player_stats_add = [_xp,_kills,_deaths]; owner _unit publicVariableClient "player_stats_add"; player_stats_got = 1; owner _unit publicVariableClient "player_stats_got"; or am i wrong ? is it elsewhere ? or maybe can i make a new sqf file ?
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problem solved Select after each hit a random pop-up target
blackharaz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm gonna be crazy with sqf. 🤯 What's my goal? How did I tried to get that? I've tried it in different ways and my best try was like that: Initialization: Up to here it works fine. Now I want to include the exercise to the addAction of the laptop and put it in another .sqf. The Exercise (and the problem): Any idea? If I now post all my tries I think it take to long. I think I got it as compact as possible to understand what I've done. That's just to one range. There are much more in the initializing but I deleted it here because not necessary at this point. I've no errors until I try to implement a number of maximum targets. 😞 -
Hello there. So.. I bought a new PC and installed ARMA III. After I've launched it I realised I have no progress linked to my previous stats, so, aboslutely new profile was created which is quite obvious. However, I thought it somehow synchronizes with Steam account. My old PC is dead now, so.. no chance to copy Arma 3 old profile folders. Same thing with screenshots. Are there any other possibilities to find the old stats? Maybe it is somehow connected with the player URL or smth like this? Any ideas? 🤔
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Hey guys! I'm absolutely loving Argo but this issue is kinda annoying. As you can see in the picture I can't see my statistics and this has happened with every browser I've tried (Chrome, Edge, Firefox) Just wondering if anyone else has had this issue? http://i.imgur.com/DUU44Ou.png
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Hello, it's been a while since I been on here. This is a new RPG mission/template. Currently there is no stringtable so it's only in English. Downloads below.Key Features: -Banking -Keychain-Garage-Trading-Personal Items-Crafting-Gathering-Stats-SkillsPictures: Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 I am releasing this because I don't know what else to do with it and have become very bored with it. Haven't worked on it in months. I hope this can help someone with any issues they were having or it gets picked up and renovated. Please feel free to do as you wish with the files, just please leave my credits/thanks in and add to it as needed. Thank you! Download Mission & Addon Pack It also requires iniDB on the server for 'database' saving. Download iniDB Armaholic Topic
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Hi everyone, I'm developping a website for a arma 3 server based on the wasteland mod and I'm looking for people who could be interested in the project. Here is the incoming features of the website: - Players stats - Compare players - Link an user account to a player ( based on the UID ) - Create a team - Manage a team - Team stats - Compare teams - weekly goals with rewards ( money / vehicules / weapons ) - Experience/Level - Ranks - and even more crazy ideas ! A good webdesigner would be especially appreciate ! The website is built with nodejs, mongodb and AngularJs ( angular-fullstack ) Don't hesitate to contact me if you have any questions !
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Arma3 stats system (armaNET) and BIS revive script problem
doomnet posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
HI, i use stats system with armaNET sqlite database, for counting kills and deaths etc.... when using inbuild revive script from BIS and stats system, when you are wounded and have no choice to be revived, the player death counts are 2 after respawn! i hope its clear enough lol i will try to explain better: for exemple player get killed it counts 1 death, and the revive system comes up, if nobody revives you and you respawn then the death count is 2 for the player. that's the problem ! it should not be count 2 deaths but only one, else if you push respawn button in revive system the killticker will say player killed himself. so my question is how can i fix this ? revive system should be ignored in deaths count. Player in revive state is defined as dead. -
Hello, sorry, if someone already started question like this, but I've been searching and didn't find anything. Well my problem is that I want to copy profile information to another PC...I could easily find the profile in documents/Arma 3 etc. I succesfully transferred profile data of my campaigns, showcases, challenges and settings. Now where is the problem, right? Well, in challenges, I see that I've completed them...but the times are gone! I had all the gold medals in those challenges I completed(all but marksman and helicopters, cos I haven't played the game since they were released) ...And in Virtual reality training, all the training places(explosives, weapons etc) are gone too...but those are not problem, I can easily get them back in a moment....yet the challenges really irritate me, because I spent a lot of time mastering them...If anyone knows where I can find data containing those times, please, tell me, it would be really painful to do them again... ;) Thank you very much Edit: I tried to search everywhere, even in registers, but couldn't find something that might be it.... EDIT2: I've finally found the solution..it is the vars file...somehow it always got reseted when i was playin Arma, but now it works properly and i have my times back...please DELETE THIS THREAD SO IT IS NO LONGER NEEDED