Jump to content

Search the Community

Showing results for tags 'stash'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • BOHEMIA INTERACTIVE
    • BOHEMIA INTERACTIVE - NEWS
    • BOHEMIA INTERACTIVE - JOBS
    • BOHEMIA INTERACTIVE - GENERAL
  • FEATURED GAMES
    • Vigor
    • DAYZ
    • ARMA 3
    • ARMA 2
    • YLANDS
  • MOBILE GAMES
    • ARMA MOBILE OPS
    • MINIDAYZ
    • ARMA TACTICS
    • ARMA 2 FIRING RANGE
  • BI MILITARY GAMES FORUMS
  • BOHEMIA INCUBATOR
    • PROJECT LUCIE
  • OTHER BOHEMIA GAMES
    • ARGO
    • TAKE ON MARS
    • TAKE ON HELICOPTERS
    • CARRIER COMMAND: GAEA MISSION
    • ARMA: ARMED ASSAULT / COMBAT OPERATIONS
    • ARMA: COLD WAR ASSAULT / OPERATION FLASHPOINT
    • IRON FRONT: LIBERATION 1944
    • BACK CATALOGUE
  • OFFTOPIC
    • OFFTOPIC
  • Die Hard OFP Lovers' Club's Topics
  • ArmA Toolmakers's Releases
  • ArmA Toolmakers's General
  • Japan in Arma's Topics
  • Arma 3 Photography Club's Discussions
  • The Order Of the Wolfs- Unit's Topics
  • 4th Infantry Brigade's Recruitment
  • 11th Marine Expeditionary Unit OFFICIAL | 11th MEU(SOC)'s 11th MEU(SOC) Recruitment Status - OPEN
  • Legion latina semper fi's New Server Legion latina next wick
  • Legion latina semper fi's https://www.facebook.com/groups/legionlatinasemperfidelis/
  • Legion latina semper fi's Server VPN LEGION LATINA SEMPER FI
  • Team Nederland's Welkom bij ons club
  • Team Nederland's Facebook
  • [H.S.O.] Hellenic Special Operations's Infos
  • BI Forum Ravage Club's Forum Topics
  • Exilemod (Unofficial)'s General Discussion
  • Exilemod (Unofficial)'s Scripts
  • Exilemod (Unofficial)'s Addons
  • Exilemod (Unofficial)'s Problems & Bugs
  • Exilemod (Unofficial)'s Exilemod Tweaks
  • Exilemod (Unofficial)'s Promotion
  • Exilemod (Unofficial)'s Maps - Mission Files
  • TKO's Weferlingen
  • TKO's Virolahti
  • TKO's Rules
  • TKO's Changelog
  • TKO's Help
  • TKO's What we Need
  • TKO's Saint Kapaulio
  • TKO's Cam Lao Nam
  • MSOF A3 Wasteland's Server Game Play Features
  • MSOF A3 Wasteland's Problems & Bugs
  • MSOF A3 Wasteland's Maps in Rotation
  • SOS GAMING's Server
  • SOS GAMING's News on Server
  • SOS GAMING's Regeln / Rules
  • SOS GAMING's Ghost-Town-Team
  • SOS GAMING's Steuerung / Keys
  • SOS GAMING's Div. Infos
  • SOS GAMING's Small Talk
  • SOS GAMING's TS³ Viewer
  • NAMC's Topics
  • NTC's New Members
  • NTC's Enlisted Members
  • The STATE's Topics
  • CREATEANDGENERATION's Intoduction
  • CREATEANDGENERATION's HAVEN EMPIRE (NEW CREATORS COMMUNITY)
  • HavenEmpire Gaming community's HavenEmpire Gaming community
  • Polska_Rodzina's Polska_Rodzina-ARGO
  • Carrier command tips and tricks's Tips and tricks
  • Carrier command tips and tricks's Talk about carrier command
  • ItzChaos's Community's Socials
  • Photography club of Arma 3's Epic photos
  • Photography club of Arma 3's Team pics
  • Photography club of Arma 3's Vehicle pics
  • Photography club of Arma 3's Other
  • Spartan Gamers DayZ's Baneados del Servidor
  • Warriors Waging War's Vigor

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Yahoo


Jabber (xmpp)


Skype


Biography


Twitter


Google+


Youtube


Vimeo


Xfire


Steam url id


Raptr


MySpace


Linkedin


Tumblr


Flickr


XBOX Live


PlayStation PSN


Origin


PlayFire


SoundCloud


Pinterest


Reddit


Twitch.Tv


Ustream.Tv


Duxter


Instagram


Location


Interests


Interests


Occupation

Found 3 results

  1. Afternoon, This is now my 3rd Season of Vigor and am enjoying the different ways you can play. The only 'issue' I have is to do with looking through my stash, I would consider myself a 'completionist' so i like to have everything and i have at least one of every weapon available to me (it makes the bunker look more homely) and in my 3rd Season that's quite a few. The suggestion i have is to be able to sort the stash in two additional ways to the random one you get shown now. By 'type' of weapon - this would help with the daily challenges as 'kill 5 people with Machine Guns' i have to scroll through the entire list to find which machine guns i have and how many i have of them. As i obviously don't want to go out and loose the last one if that's all I've got of that type. By 'amount' of weapon - when i'm on a scavenging hunt / trying to get those last few bits of food for the weekly food challenge, i like to use whichever weapon i have the most of so i'm less stressed when i get killed. Apart from that little gripe, the missing title for finding the Albums and the fact i can't find all the little trolls, still enjoying it after a few months, which i don't usually have with this sort of game. If there is a way to do this and I've missed it, please be kind in any responses. Cheers
  2. Sup! I need advice to approach a solution. I'm coding a persistent stash (like Diablo 3 stash), allowing a player to save items (weapons, clothes, etc) into a box or an arsenal. By some external .dlls and dark sorcery, the stash contents are persisted into a database. By design, the item count must be kept, i.e.: if the players "saves" 3 binoculars, will be able to retrieve only 3 binoculars. Long story short, when the player opens his stash it gets populated with the database info, and when closes it, the database is updated. Tried to code the stash using a container (a box) or Arsenal, but I'm having some issues: Using a container: Simple objects (the ones with no attachements) are easy to add to/get from container via scripting, but the complex ones (a weapon with attachements for example, a backpack with items in it, or a half-used magazine) are a headache. With a unit, I can "getUnitLoadout/setUnitLoadout" it, and get/set all items along with its configurations, but there's not "getCargoLoadout/setCargoLoadout" functions (at least none of I'm aware of). Using Arsenal: by design the arsenal have an unlimited item count, wich goes against my intention; i can "unlock" an item and the player will have unlimited amount of it, wich I don't want. If i could preset the Arsenal with an array of items/count available when the players opens it, and get it state after he closes it (to persist the stash in the database), it will be the optimal scenario. Thanks in advance and please excuse my english (not my natural lang). Edited: I'm using CBA_A3 and ACE3, if it helps.
  3. Hi, i need to know if i can detect what player is executing the script, and then depending of the name of the player send it to the box. thanks for support!!! _fnc_group = [["player_1", box_1], ["player_2", box_2]]; _fnc_select = (_fnc_group select 0) select 1; if (cash< 100) then { hint "no money to buy this!" } else { cash = cash - 100; _fnc_select addWeaponCargoGlobal ["rhs_weap_m4a1_blockII_bk", 1]; _fnc_select addMagazineCargoGlobal ["rhs_mag_30Rnd_556x45_Mk318_Stanag", 1]; hintSilent parseText format["<t color='#00FF3C'>thanks for for you buy</t>"]; };
×