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Showing results for tags 'squad leader'.
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Essentially i'm try to make my own take on an invade and annex server thats team oriented. currently im working on adding a flagpole teleportation mechanic that will teleport you to your squad leader if you have a squad leader and will get you in the fight faster. so ive spent the better part of the day doing this.... im sure some of you are gagging at that, sorry im not very proficient in eden editor....or anything particularily... nonetheless this works as intended except it'll throw an error if there is nobody playing the character with their specific variable attached IE; SquadLeader_1, SquadLeader_2, Pilot, COC, Recon. for what i intend that's fine but i'd like to clean it up and offer a "Teleportation is down right now" for the characters that can teleport atleast. i've been trying to find some way to integrate try throw catch, but cant seem to find a way to set it up proper. any tips?
Asmodeuz posted a topic in ARMA 3 - MISSION EDITING & SCRIPTINGHuman players can access individual AI soldier's inventory when they are the acting squad leader for a squad filled with AI soldiers. Acessing the inventory can be done from the Action menu by selecting menu number 6 ("Action") and from there selecting Open subordinate's inventory Also already thinking past that human squad leader can also give an "inventory command" which makes the selected AI to approach some container and after reaching the container the AI's inventory dialog will open where the player can then freely transfer items between the AI's inventory and the container. Might there be some way to prevent players from opening, accessing or manipulating AI's inventory in aforementioned ways?