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[WIP] Advanced Squad AI - AI Modification
Zeek05 posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hello, Bohemians. My name is Zeek Halkyr, and I have been involved with Arma 3 for around 7 years at this point. I come to you with the hope that you might be interested in following my adventures in modding. The majority of my time with Arma 3 has been spent in the Eden Editor, and Zeus, fiddling around with units and simulating engagements casually. Because of this, I spend a large portion of my time testing and configuring AI mods such as LAMBS, TCL, VCOM, BCombat, and so on. I have decided to invest time in learning SQF as well as funding the development of an AI mod myself, titled Advanced Squad AI (ASAI). I don't have anything major to say about why this mod will be "the next great thing", but I hope that some people who fiddle around in Zeus like me might get some benefit from it in the future. What is this mod? The mod focus will be on automating squad behavior in an engagement. The aim is to create a mod with: - Reactive squad strategy (a squad will utilize aggressive, defensive or suppressive tactics depending on the enemies strength) - Autonomous squad support (a squad will send/receive supports of many kinds depending on the assets linked to them) - Squad recovery/triage (a squad will recover/re-arm/refuel/repair after an engagement) - Zeus Support (a squad will prioritize Zeus/Scenario waypoints, and take over when engaged or not commanded by the Zeus/Scenario Maker) What isn't this mod? This mod will not: - Be an all in one replacement of ALiVE/HETMAN/Other high command mods. The organization/actions will be done strictly from a squad level of command. - Be a 'super soldier' mod. There may be some modifications to soldier AI, but only with the intent of enforcing squad actions. - Recreate 'realistic' doctrine. This mod will assume that a squad is a autonomous and co-operative entity, and may take actions usually done on a platoon/company level. How will I create the mod? At the moment, I have about 20% of the funding to create a initial demonstration of the mod (with the base features, to expand on as time goes by), I am also learning the SQF necessary to better understand how to approach the development. I am not an experienced SQF developer, however my experience in technical writing and scripting outside of A3 may lend itself to the development of the mod. I simply have a vision I want to achieve, and will try my best to execute it. It may be several months before a demonstration can come out, but I will be updating regularly the status of its development. How can I support the mods development? I am not accepting donations at the time to contribute to the mods development. However, I invite you all to join the discord I have created. I am much active there, and willing to answer any questions you have: https://discord.gg/FdmeBVa6dn I hope you will find an interest in my journey as time goes on, Zeek -
When you group units together into a squad, they adopt a default name, usually along the lines of Alpha 1,1. This is the name that shows up in the character select lobby when hosting a server. I know you can change the role description of the squad by going into it's attributes, and the name change is reflected in the editor. But their name stays as the same default in the multiplayer lobby, Alpha 1,1. Is it possible to change their name so it appears different there too?
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cool little script to make ai units join you in-game: Place your player on the map Place as many AI units you desire Name each the AI unit a specific Variable Name. Example: AIsoldier_1, AIsoldier_2, AIsoldier_3, etc. The Variable Name should be unique and placed in each ai attribute (under Variable Name) Place a no space trigger under "Trigger: Expression" Condition: player distance AIsoldier_1 <2 On Activation: [AIsoldier_1] join player; You will have to walk up to the ai unit (within 2 meters according to this script) to have it join your squad. Picture
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[RELEASE] Script to para jump and land with your squad in formation
kingofnuthin1980 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
[RELEASE] Script to para jump and land with your squad in formation When using steerable parachutes, my squad never followed me. They were spinning around, hanging in their parachutes, and they were landing wherever they want. I got tired to catch up with my squad after every jump, so I wrote this script. WHAT IT DOES: If you go into freefall, your squad will drop out of the aircraft. When not looking at your squad, it gets repositioned behind you. In freefall and when they are in their parachutes. Your squad opens the parachute when you do, or when they reach a height between 100 and 75 meters. Your squad should land close to you. To make the units not spin around in their parachutes, the simulation of the parachute is disabled. THE SCRIPTS: Add this eventhandler for your player unit, to check for freefall animation: AIM_fnc_paraDropInit (this adds the action to open your parachute, handles your squad exit out of the aircraft, and initializes the formation) AIM_fnc_paraDropParachute (this opens your parachute, and for squad members it waits until you have opened your parachute) AIM_fnc_paraDropFormation (keeps your squad close to you, until you landed) YOU HAVE FOUND ISSUES OR YOU HAVE OPTIMIZATION SUGGESTIONS? Don't hesitate to tell me your feedback, down in the comments below. ANYTHING ELSE? No. Just have fun! 🙂 MAKE ARMA, NOT WAR! ...and maybe check out... "OPCOM - OPERATION COMMAND" -
Enhanced visual feedback SINGLEPLAYER ONLY About Squad Feedback aims to enhance AI / player communication via visual cues so you receive the same information your AI team does, including team status and known enemy locations. Features This mod can display the following information about each unit in your group: Index Its number in your group If it's the group leader or formation leader Group leaders will have their index between chevrons (like <1>). Formation leaders will display a ^ besides it (like 1^). If the unit is both it will be displayed like this: <1>^ Role Based on attributes and currently equipped weapon, which can be different from its class Class Health status Ammo status Team color Distance Alive status Dead squadmates can display a relevant icon (a skull) after a configurable time delay Also, as part of the group you can also receive information about current known enemies, including: Current or last known position Distance You can toggle the visibility of each one of those mentioned above in the Addon Settings panel. Occlusion Enemy units are subjected to occlusion and visibility checks, trying to emulate the way AI detects and follows threats: Enemy Tracking Devices By default, known enemies will automatically tracked whenever you have equipped one of the following items: Combat Goggles (any version, including balaclavas) Tactical Glasses (any version) VR Goggles Assassin Helmet (any version) Defender Helmet (any version) Fighter Pilot Helmet (any version) Special Purpose Helmet (any version) You can toggle this option off or add more gear with this feature by adding class names (without quotes and separated by commas) in the HUD Display - Advanced section of the Addon Settings panel. Default Keybinds Display Squad HUD (Toggle): TAB Display Known Enemies (Toggle): Ctrl + TAB You can change those keybinds by going to: Options > Controls > Configure Addons (in the lower part of the controls window) > Squad Feedback (select it from the ADDON combo box) Changing Settings You can change the default settings by going to: Options > Addon Options > Squad Feedback (select it from the ADDON combo box) If you hover over a setting's name a tooltip with extended information about what it does will be displayed. Credits CBA_A3 - Without this the customization options wouldn't be the same. Also, some nifty functions were used killzone kid - for the very useful zoom function "pulse" by Trendy from the Noun Project, used in the logo Permissions This project falls under the Arma Public License Share Alike (APL-SA).
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hi there we are looking for new members EST. FEBRUARY 2021 This unit has been made to provide a friendly community, where people can play without toxicity. We have a hierarchy, but everyone matters and we have zero tolerance for rudeness, understanding everyone makes mistakes. We play as British Royal Marine Commandos which is a special forces unit, but we do not restrict ourselves to special operations only. Most roles are available and we are more than happy to teach you whatever you need to know. You can switch roles every mission, instead of having to choose a permanent one. When you join, we will take you through basic training and afterwards we can also provide you with a specialisation course if you have chosen a role that requires one. If you are interested, enter our discord and we will answer any questions you may have! Join our Discord! - https://discord.gg/RaB4hv6J Group: 82 Special Task Force Branch: Semi-Serious Milsim Main Language: English Required DLC: None Timezone: BST - Saturday/ Sunday 19:00 and one day in the week
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Frontline is a PvP mod that brings the same structured teamwork orientated gameplay found in games such as Project Reality, Squad and the Tactical Battlefield mod back to Arma 3. The aim is to create a set of realistic game mechanics and systems that puts the responsibility on the players to play as a team to win. The majority of the features of the mod will be very familiar to players of the aforementioned games/mods. Roles and squads Commander features and command structure Rally points and forward outposts Weapon re-balance, smoke and particle rework Defensive structures construction Vehicles and assets become available at specific player numbers. Medical system Custom suppression effects Squad radar Spotting system Heavily modified and enforced TFAR version 3D Interaction (Easier door opening, ladders and more) Vehicle Maintenance Freakishly simple 2-clicks-from-vanilla-arma-to-being-screamed-at-by-your--squadleader launcher. Excellent performance relative to other game-modes that have large player numbers Smooth and polished interface and systems AI fighters only for when the server is waiting for actual players to join But why is it called Frontline? Because we fight on the Frontline! Gone are the days of fighting over arbitrary buildings and locations, now territory is king. You decide what locations are tactically relevant the whole battlefield is your playground. Push the Frontline by taking and holding ground, the team with the most territory bleeds the other of tickets, the more territory the faster the bleed. The Frontline constantly updates and flows with the shape of the battle forces the teams to play together, communicate and fight in a realistic manner. Flank enemy squads to cut them off from reinforcement and supply, probe for undefended gaps in the Frontline and breakthrough. Timelapse 40x speed of a battle (youtube) Typical reaction of a player seeing the frontline for the first time At the moment the mod is played in conjunction with either RHS or Iron Front mods . The only place to play it is on the server run by the development team (this will change as the player-base expands). The mod and it's dependencies are available on steam workshop. If you have any problems installing please use the launcher we made. It's idiot proof. The steam workshop is there because people wanted it, and it works just fine, but we will only support/help people installing with the launcher. Details of the launcher in the second post of this thread and you can get it on the website. The server also uses CUP terrains, Kunduz and some custom terrains that are all in the mod pack delivered by the launcher. Teamspeak is mandatory because of the mod-integrated Task Force Radio, but even if you don't have TS, the launcher will help you install teamspeak, take care of all the TFR plugins, open the frontline teamspeak, put you in the right channel, open TrackIR if you have it, launch Arma, put you into the server, and make you a nice cup of tea just the way you like it.) We have a website here frontline-mod.com but nearly all interaction with/between the community is on the discord On the discord we discuss feedback, trash-talk and organize events and playing times. We play at specific times, we don't yet have the player-base to have spontaneous games so we set specific game nights to get bigger games with more players and combined assets unlocked. So yes the server is empty most of the time, and no that does not mean the mod is dead. Come to the discord to find the time of the next fight, but right now it is every Wednesday (RHS), Saturday (RHS) and Sunday (Iron Front) at 1800GMT. Some background on the development: The mod has been in development for several years now, starting with a sub-section of the dev team that developed Tactical Battlefield. The SQF coding is built on top of the framework made by the AAW team. The tech behind the Frontline itself is something entirely unique to this mod. A whole Python extension framework has been built from scratch just to be able to execute our Python code on the server that takes care of "capturing" the terrain and computes a realistic frontline based on the situation in the AO. On a side note: we're quite proud of how we implemented it. In fact, we're so proud of our ingenious tricks used that we're currently (early 2018) going to Python conferences and giving talks about the gamemode. Its pretty cool stuff and as the bonus of fantastic performance.
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recruiting United Task Force (UNITAF) 17+ w/70+ Active
LinkDaMan posted a topic in ARMA 3 - SQUADS AND FANPAGES
Group: United Task Force (UNITAF) Branch: Flexible Schedule / Attendance - MILSIM just without the Yes Sir no Sir. Availability: Join on operations as often or as little as you like, including reserve roles if you want to join but aren't sure you'll make it. Language: English Time Zone: Central Europe (but we have plenty of people from the Americas and Pacific and wouldn't say no to more) Our Arma-integrated Website: United task force Discord: discord Operation Times: CEST/GMT/UTC - Flexible schedule (attend by choice from 1 to 20 ops a month) using our dynamic ORBAT deployment application. Operation Type: COOP (from 5-man Special Operations missions to 40-men+ beach assault we have it all) Mods: ACE / TFAR / RHS (Full list: mods) Roles available for:- Marksmen- Snipers- Leadership- Fixed Wing pilot- Rotary pilot and gunner- Tank crew- Autorifleman- Anti-tank/anti-air- Everything, seriously, any role is a potential option. Other Information: United Task Force is a one-of-a-kind session based cooperative MILSIM experience for the Arma series. A unique blend of realism, solid teamwork, just without the yes-sir-no-sir. Our Website: United task force FAQs and more information about UNITAF on the website. - 24/7 Public Server - Just search for UNITAF in the public server list. - Private session based MILSIM operations. - Numerous training sessions so you can become an expert in whatever roles you choose. - Our one-of-a-kind game integrated MILSIM website application. - Full of cool and friendly people from across the world. - Powerful and well maintained servers to reduce frame-drops and keep the game as immersive as possible. Email adress: hq@unitedtaskforce.net Website features: /- Order of Battle: Deploying on our missions looks something like this which makes it super easy to keep track of what team you're in and what your radio frequency is etc ORBAT Snapshot /- Operations Order [OPORD] are written in full for all official operations. To add immersion and let you know exactly what you should be doing on operation. OPORD Snapshot-
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Arma Project – is a player community that was created for hosting team-based tactical games that imitate real-life armed conflicts through the use of modern technical means. The project aims to achieve interesting, tactically coordinated plays of already created missions. One life per mission, first-person only, no bots, realistic camouflage, armament and vehicles. Main event – Arma Project Games (APG) runs on Fridays and Saturdays from 21:00 Moscow time (GMT+3). Games run on their own assembly of mods for ArmA 2 Operation Arrowhead, based on Advanced Combat Environment 2 (Complicates ballistics, adds many weapons, equipment, artillery, etc.), many additional islands (Napf, Winter Cherno and Vostok, Caribou, Emita, Fallujah, Fata , Isla Duala, Franken, Zernovo, Isola Di Capraia, Lingor, Celle, Panthera, Queshkibrul, Sahrani, Thirsk, Spritzisland, etc.), many additional mods (RHS, weapons, vehicles, uniforms, various features, etc.), and also a radio exchange mod. The game on the project is very different from vanilla ArmA 2, adding realism, simulator and complicated model of ballistics / weapons / equipment. Arma Project Games (APG) There are 2-3 missions for 100-220 slots; confrontation between two sides (red and blue), which consist of 3-8 detachments with their own commanders and structures; the parties prepare in advance for the mission: they plan their actions, arrangement, tasks, etc. Each mission takes between 30 minutes and 2.5 hours. TeamSpeak: ts.armaproject.ru It was originally a Russian community, but recently we present the English version of the ArmaProject! Translated information about the project, game installation, short rules, Steam guide and community, forum interface and home page. Przewodnik dla początku gry na polskim (Polish guide) An non-Russian section of the forum has been created for communication. TeamSpeak has translators to answer questions and guide you through the game. We look forward to new players and your feedback!
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Error when there is no player in squad lead spot
InsanityGamer posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Essentially i'm try to make my own take on an invade and annex server thats team oriented. currently im working on adding a flagpole teleportation mechanic that will teleport you to your squad leader if you have a squad leader and will get you in the fight faster. so ive spent the better part of the day doing this.... im sure some of you are gagging at that, sorry im not very proficient in eden editor....or anything particularily... nonetheless this works as intended except it'll throw an error if there is nobody playing the character with their specific variable attached IE; SquadLeader_1, SquadLeader_2, Pilot, COC, Recon. for what i intend that's fine but i'd like to clean it up and offer a "Teleportation is down right now" for the characters that can teleport atleast. i've been trying to find some way to integrate try throw catch, but cant seem to find a way to set it up proper. any tips? -
1st Armored Division Needs YOU | [NA][EU] | NO TIME COMMITMENT!
GGGaming posted a topic in ARMA 3 - SQUADS AND FANPAGES
The 1st Armored Division is a semi-realistic Combined Arms Unit Our current campaign is set in the 1980s-90s We try to make out Ops as fun as possible while also keeping the realism aspect. AS a semi-Serious Unit we preserve the rank and Structure of the U.S army, however, we recognize that this is a game and as such does not require Yes/No sirs. All we ask is your willingness to participate as a team member and follow orders inside of missions. Our ops mainly revolve around Infantry and Armored combat with Fixed Wing CAS and Rotary support with multiple objectives per operation. Our operations range in time from 2-2.5hrs. Trailer - https://www.youtube.com/watch?v=kBW7ytfone4&ab_channel=GGGaming Discord: https://discord.gg/48qPmgq Our Op schedule times are 1. Monday: Community Meeting: 7:30 PM EST 2. Tuesday: Unit Training: 7:30 PM EST (Alternating training and fun-day) 3. Wednesday: NONE 4. Thursday: Mission: 7:30 PM EST 5. Friday: Campaign: 7:30 PM EST 6. Saturday: NONE 7. Sunday: Mission: 7:30 PM EST The current MOS that we offer are - 11B-Infantryman - High Demand - Available infantry positions- 1. Machine Gunner-Open 2. Sniper-Open 3. Rifleman- High Demand 4. Combat Medic-Open 5. Grenadier-Open 6. Anti-Tank-Open 7. RTO-Open - Rotary Wing Aviator-Open The Rotary Wing of the 1st Arm specialize in Helicopter Insert and Exfil of friendly forces, aswell as Attack Helicopter Infantry Support. They mainly fly the CH-53 Seaking, UH-60 Blackhawk, MH-6 Littlebird, AH-64 Apache, AH-6 Little Bird - Fixed Wing Aviator-Open F/A-18F F-15E Strike Eagle WSO-Open The Fixed Wing section of 1st Arm specializes in CAS CAP and SEAD. They mainly fly, F/A-18 Super Hornets, F-16 Vipers, F-15 Strike Eagles, and the AV8B Harrier -Rct. Brian -
milsim [REA] - Redeploying Engage and Annex
peculiar246 posted a topic in ARMA 3 - SQUADS AND FANPAGES
REA [Redeploying Engage and Annex] 🔹 Very Friendly Community - 8 Units, One Objective a week. 🔹 We teach Newcomers how to play all the time. 🔹 Current map: Clafghan. 🔹 Current enemy: Taliban. 🔹 Next map: Lingor. 🔹 Next enemy: Russians. 🔹 No attendance required, but always helpful. 🔹 15+ Player Operations and growing. REQUIREMENTS Working mic is HIGHLY recommended Must be able to speak, understand, and type in English. Must be willing to contribute to the unit. Whether it's helping staff or showing up for ops, we like it when our members are a little more hands on. WHAT WE OFFER A friendly community of like-minded individuals who are teammates on the field and friends off of it. An environment where Quality of members is more focused on than Quantity. We like it when a lot of members join our operations, but do not like it when members start ruining the fun of everyone else. DIVISIONS/ROLES 164th Infantry Company - The main attacking force of REA. Typically composed of those that have a thirst for action. 62nd Force Recon Company - Secondary attacking force of REA, also specializes in Recon, and works closely with the 164th. 10th Mountain Division - Main Recon unit, typically located on mountain sides, not sky-lining. Primarily keeps over watch for other divisions. Can consist of a few Snipers/Spotters. 82nd Para Infantry - Airborne Unit, Focuses on jumping out of aircraft near combat areas/behind enemy lines via. C-130 or CH-47. Able to survive using limited resources. 300th Menewa Waya - A special unit that specializes in CQB, commonly clearing buildings and extracting subjects and/or hostages. 16th Air Cav - Specializes in anything air related. Redeployment, insertion/extraction, gun runs and more. 9th Armored Division - This division specializes with anything armored, aka tanks. 195th Artillery Detachment - This division supports from the ground, whether it be self-propelled artillery vehicles, or via. ground mortars. SCHEDULE ➤ SUNDAY: Post-op training ➤ MONDAY: Open for training/small ops ➤ TUESDAY: Open for training/small ops ➤ WEDNESDAY: Open for training/small ops ➤ THURSDAY: Open for training/small ops ➤ FRIDAY: Recruiting/Pre-op training ➤ SATURDAY: Main Op 4:30pm EST If Saturday is unavailable, then it will be pushed to Sunday. INTERESTED? If you are interested in joining us or coming in for a chat, please join our discord or our teamspeak. Discord Link: https://discord.gg/mT7mJ3y TeamSpeak IP: 75.117.242.188 -
INTRODUCTION Task Force Achilles is a semi-realism milsim unit, started by a group of friends looking to have some fun on ArmA. We want everyone that joins our unit to have a great time playing us, we currently have two branches, ODA and 160th SOAR; However once we start gaining more members we will open up more branches. OVERVIEW As Task Force Achilles we usually go into special operations that support the US Policy and Army. We get deployed in the heat of the battle or to start it. Missions range from direct action to personnel recovery. Our OPs are always on Saturday and Sunday at 6:30pm EST. Training is on Thursday at 7pm EST. We usually have fun FTX's all throughout the week if we have people on that are bored and want to play. ODA & 160th SOAR AVAILABILITY Infantryman (Specialisations include, Anti Armour, Grenadier, Rifleman,) Machine Gunner Combat Medic RTO Aviation Specialist Fireteam Program Joining with your group of friends is one hundred percent welcome! Our fireteams consist of 5 people. They are lead by anyone above the rank of Private First Class. When you go through Basic Training you have the choice of picking who the fireteam leader will be in your group of friends. HOW TO JOIN If you are interested in joining please join the discord server and privately message Sgt Kyle.R Minimum Age: 15 Must have a copy of ArmA 3 Must have a microphone and Teamspeak https://discord.gg/MDggZEy
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TFP -Task Force Phobos- is a semi-realistic milsim community. We are currently looking for players who enjoy a laid back expirence, in contrast to hardcore groups. some pros of this unit include 1. No paperwork. You will never have to fill out any forms. Just join the discord (will be linked) and join the BI group (will also be linked) and youll be good to go. 2. 13+ age restriction. this is much lower than many groups, id dare go as far as to say we really dont have one! (just please, try to be mature!) 3. MULTIPLE OPS during the 7 day period. 1-2 ops during the week, plus fri/sat/sun ops every weekend! 4. Minimal training required. youll pretty much just prove that you know what youre doing for your desired role. 5. Absolutely no IRL or arma exprience required. 6. We use TFR/TFAR. This requires TS3, but if you dont have it and are willing to use it, we can def help you through the process of getting it set up! Training- Friday, before operation TFP uses a dedicated server to ensure quality of gameplay, as well as an immersive modpack. Unit members are not required to attend every op, though at least one a week would be great. If anyone has any questions at all, feel free to Dm me, friend me on steam/discord, etc. Have fun and happy Milsiming! Cpl Martin TaskForcePhobos Rep Adv Recce Marksman TFP Discord: https://discord.gg/UMA8Tp TFP BI Group: https://units.arma3.com/unit/taskforcephobos
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[Recruiting] 197th Special Task and Recon [197STAR]
Woody1999 posted a topic in ARMA 3 - SQUADS AND FANPAGES
197th Special Task and Recon [197STAR] 197STAR is a fictional semi-real style Arma 3 unit, focusing on infantry combat. We are a multinational unit with members from Europe and the USA, running operations at 1900BST on Sunday nights, with mini ops and other games throughout the week. 197STAR is a NATO styled infantry based unit. We run with the principles of being Nationless and Role-less, meaning that we do not force anyone to play as a particular nation, and we do not restrict ourselves to just doing Infantry style ops, or just doing Special Forces style ops, as an example. We run a medium sized modpack of ~50 mods, including ADV - ACE Medical and RHS/Project OPFOR. There is a large selection of uniform and kit mods for you to customise your character to what you see fit. We are a semi-real unit. This means that we follow NATO tactics and have a NATO styled ORBAT, but don't enforce the more milsim things such as rank seniority or mandatory training. We only ask that you complete a simple basic training run by one of our instructors, and communicate with us in the case of having to take leave of absence. We expect you to attend the main operation each week, but if you can't, just let us know and it's not an issue. Operation wise, we run campaigns of 4-6 weeks each, with main operations running at 1900BST every Sunday, and another large event every Saturday at 1900BST. We run mini ops and training sessions throughout the week, and encourage the community to play other games as well. Contact: Arma 3 Units: https://units.arma3.com/unit/197star Discord Invite: https://discord.gg/WnzmM5k Or send me a PM! -
I'm playing Solo, hit Quick Play and then in the pregame booster screen with all the players, I see two out of the ten fellow players have a blue plus icon in the corner of their picture. Later in game these two players killed me and I proceeded to spectate this duo kill others, scoop the crate, and both escape with their lives. I haven't been able to find any official rules or game descriptions to explain how two people teamed up in Solo; is this allowed or is it a glitch, etc etc?
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Hi Community, As I was replaying the Air Superiority Mission from the East Wind Campaign I was wondering myself about the Callsigns on the map: https://imgur.com/a/5UsgqJx My mouse is hovering over the Squad named "Golf". Now as you can see it is the first squad commanded by Sgt. Cooper but that Helicopter that should pick you up is called Golf 2-2 in the Radio? Can somebody please explain me the numbering system of markers and how units respond in the radio? Thx in advance, Mister GTX
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Hello, my name is Jeremy and i am one of the admins of Arma nelsons server. We are a Semi-realism unit that specializes in Roleplay and fun gameplay experiences. Of course we fuck around and have fun but we also basic our gameplay in realism. if you this that Arma Nelsons is the group for you PM me, join the discord server ( https://discord.gg/ZMk8SZn ) just swing on by the *wolfs legacy* server.
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Snake Ecdysis Brought to you by John Kalo and zigTtzag(zTt) Mohmil, a terorrist commander involved in women and children trade, is now stationed at camp Terabu. Our job? To take him out! 1.] Hypothesis: There is a terrorist group called Goliath. Goliath funds their operations by trading women which they capture during their raids. The leader of Goliath was assasinated by one of our spies a week ago. We thought the assasination would be enough for the Goliath group to be disassembled. We were wrong... Now officer Mohmil is in charge and he has not only continued the women trade but he has also started trading children! One of those children has escaped and has offered us intel on Mohmil's location. As a result a Bluefor task force is now rushing towards camp Terabu! 2.] Important details: a)Two people playing in MP means that one of you will have to be THE GROUP LEADER of the ASSAULT SQUAD whereas the other one should be the THE GROUP LEADER of the PILOT SQUAD. b)This mission has low replayability. Once and if you manage to complete the mission successfully you might never play it again. c)To open/close a door you will have to press the ALT key. Normal controls no longer work at the Kunduz map. d)You should NOT DISABLE AI units that are in the ASSAULT SQUAD. Those units should exist for your convenience. e)If you do not have the ASR AI 3 mod, it would be great to install it. It really enhances gameplay and takes Arma 3 to a whole new level. f)Respawn:Instant 3.]Requirements: 3.1]Players' skills: Serious combat abilities and a good helicopter pilot is also required. 3.2]Technical: a)Arma 3 Apex b)Marksman DLC c)CBA - http://www.armaholic.com/page.php?id=18767 d)ASR AI3 - http://www.armaholic.com/page.php?id=24080 e)Kunduz - http://www.armaholic.com/page.php?id=27882 4.]Bugs: 4.1]Minor: None 4.2]Serious: None 5.]Installation: Just copy the pbo to your Arma 3 directory. Place the .pbo file at the mpmissions folder. 6.] Direct Download link: https://dl.orangedox.com/Arma-3-Missions-Pack-2/snake_ecdysis.kunduz.pbo?dl=1 Your feedback about things we can improve or things that we should keep is really important so you providing it would be great. If any of you wishes to reconstruct the mission or use part of it please ask permission and mention us in your credits. Enjoy
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Marine Infantry and Aviation Milsim Unit [RECRUITING]
K. Kepner posted a topic in ARMA 3 - SQUADS AND FANPAGES
1st Battalion, 4th Marines "Whatever it takes" We are an experienced group of Milsim players that have been running Milsim games for about 4 years now. We have an amazing Zeus that will provide you with an epic experience and will provide you with a realistic environment. We are a modern U.S. Marine unit that operates in multiple different kinds of environments using modern day tactics that we introduce into Arma 3! All levels of experience welcome and we are more than willing to teach you anything you need to know to be an important asset and teammate in our Milsim! Positions Available [*]Rifleman [*]Grenadier [*]Engineer [*]Auto Rifleman [*]Machine Gunner [*]JTAC [*]Corpsman [*]Ammo Bearer [*]Sniper [*]Spotter [*]Fixed Wing Pilot [*]Rotary Wing Pilot [*]Helicopter Crew Member [/list] Rules: Must be 13+ Must have a working mic. Must have Teamspeak Installed. Must be willing to show up to weekend operations and training. Follow all rules and orders given in game. Be respectful to everyone. Operation Times and Info: Operations are always at 7:30 PM EST. Operation days are Saturday. Some Sundays are trainings. Content: https://www.youtube.com/watch?v=qe6evss9YCA https://www.youtube.com/watch?v=wHJEnHkkXRo https://www.youtube.com/watch?v=Fh8JJyky3d4&t= Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1535084174 [DON’T LOAD DEPENDENCIES] Application Form: https://docs.google.com/forms/d/1zgHA9Xf4x5hC9JxCP9gIbnWXXHg-GW5HM4DSoHWg8hI/edit?ts=5c675f88 Teamspeak IP: 96.58.211.108 (POKE US) -
2nd Battalion Parachute Regiment Recruiting
jake maisy posted a topic in ARMA 3 - SQUADS AND FANPAGES
2nd Battalion Parachute Regiment About Us Sometimes referred to as 2PARA we are a Arma III MILSIM community that believe in having fun while getting the job done. We believe that Military Simulation can be done without certain aspects of the real military such as addressing people by their rank or calling them “Sir”. We aspire to create a fun Milsim environment for new or seasoned Milsim players from around the world, however we are Australian based and look after our Aussie members before our international members as the largest part of our community is Australian. Our Structure Applications are open in all air and ground sections. 2nd Battalion, Parachute Regiment - Alpha Company | Infantry - 1 Section - 2 Section - 3 Section - Bravo Company | Support - Armoured Section - Engineer Section 4th Battalion, Parachute Reserves - Reserves - Recruits No. 2 Squadron - Rotary Section - Fixed Wing Section Requirements: You must be of ages 16+ (unless vouched for by someone currently in the unit) You must have a microphone to be able to join! You need to be respectful to all members. You must have Teamspeak 3 installed. You must have a legit copy of ArmA 3. You must be able to follow orders from superior officers. You must be able to attend our weekly main operation Time Schedules Training Friday at 1800 AEST Operations Main Campaign: Saturday at 1800 AEST Fun op Sunday at 1800 AEST How To Join Us: If you are interested please join our teamspeak and wait in the Waiting For Recruiter channel and a recruiter will be with you shortly. Teamspeak: ts3.bris.wombatserve.rs:10100 Steam Group: https://steamcommunity.com/groups/2ndBattalionParachuteReg ORBAT: https://docs.google.com/spreadsheets/d/10p_V0SNjIOX-zkb1QSv4fxul_z3u2eqzYDUCA2xgwLw/edit?usp=sharing Discord: https://discord.gg/48WVMhC -
EN: Team TGV is a multigaming community that only accepts players above 25 y/o. The team has had an Arma 3 MilSim section from the start but is very often under-staffed and we wish to expand our player base. Please note that the team only accepts fluent French speakers (you do not have to be a native though).
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[FR] QUICK REACTION FORCE // FRENCH MILSIM UNIT
Dimitri Karpov posted a topic in ARMA 3 - SQUADS AND FANPAGES
EN FRANCAIS : LA QUICK REACTION FORCE RECRUTE ! La QRF recrute des personnes motivé voulant s'investir et devenir de véritable soldats au sein d'une unité dynamique et rigoureuse voulant vivre des expériences inédites de simulation militaire ! MAIS QU'EST CE QUE LA QRF ? La QUICK REACTION FORCE(QRF) est une unité de simulation militaire française sur les jeux vidéos multijoueurs "Arma 3" et "Squad". La simulation et le réalisme sont la conduite de notre unité pour pouvoir se rapprocher autant qu'il est possible du réel.Nous basons notre unité sur l'armée Française de nos jours. Le système de hiérarchie, le système de grades, les médailles et les procédures de combats etc... ont été adapter aux jeux vidéo. Lorsque vous vous engager, vous commencez en tant que soldat de 2ème Classe et entrez dans un cursus de formation ou vous êtes entraînés par nos instructeurs qui font de vous de véritable soldats de la "QRF", lors de cette formation initiale vous apprenez l'ensemble des compétences nécessaires a un soldat pour pouvoir remplir les différentes missions. Si vous recherchez un nouvel aspect du jeu vidéo et une expérience totalement inédite au plus proche de la réalité, rejoignez la QUICK REACTION FORCE. LES CONDITIONS : - Pouvoir parler français - avoir 16 ans minimum - posséder un micro et un casque - Pouvoir se libérer une a deux fois par semaines 2100h - 2300h le lundi et jeudi LES LIENS : - En savoir plus : http://qrf-reality.fr/about/ - Discord : https://discord.gg/GMaPBUu - Site web : http://qrf-reality.fr/ - Groupe Steam : https://steamcommunity.com/groups/qrf-realit RESPECTUEUSEMENT, CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ IN ENGLISH : THE QUICK REACTION FORCE RECRUITS! The QRF recruits motivated individuals willing to invest and become real soldiers in a dynamic and rigorous unit wanting to experience unprecedented military simulation! BUT WHAT IS QRF? The QUICK REACTION FORCE (QRF) is a French military simulation unit on multiplayer video games "Arma 3" and "Squad". Simulation and realism are the driving of our unity to be as close as possible to the real. We base our unity on the French army nowadays. The hierarchy system, the rank system, the medals and the fighting procedures etc ... have been adapted to video games. When you commit yourself, you start as a 2nd class soldier and enter a training course or you are trained by our instructors who make you real soldiers of the "QRF", during this initial training you learn the set of skills necessary for a soldier to be able to fulfill the various missions. If you are looking for a new aspect of the video game and a completely new experience closer to reality, join the QUICK REACTION FORCE. CONDITIONS : - To be able to speak French - be at least 16 years old - own a microphone and headphones - To be able to free one to twice a week 2100h - 2300h on monday and thursday CNE DIMITRI K. STARLIGHT COMMANDANT D'UNITE 1ERE CIE QUICK REACTION FORCE-
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=SOLDIERS OF FORTUNE= PvP Clan in the Arma series since 2003. We only hire the best. We only play PvP. We are =S.O.F= and we have the reputation of crushing our enemies. If you think you have the skills, you can apply. We do not require exclusive membership to =S.O.F=. BIOGRAPHY Arma 3 2019 to today Reborn in the beginning of 2019, =S.O.F= has the objective of rebuilding it's past reputation. We participate in all TvT and PvP events we can find and train regularly to prove that we are the best at what we do. Game modes we play : - Capture the Flag - Sector control - (Team) Deathmatch - Capture & Hold - KoTH (Not often because it's for campers lol) - Advance & Secure And a lot more... Operation Flashpoint 2003 - 2010 We have spent many years spreading terror in Capture The Flag / Deathmatch etc ... Our fellow members will never be forgotten : =S.O.F= BAD'nFEARLESS =S.O.F=I.S._RUS =S.O.F=Zoran =S.O.F=Ice_Cold =S.O.F= »Dio«™ =S.O.F= DimanOFP™ =S.O.F= SpecOp =S.O.F=Reno =S.O.F= GeeZeR =S.O.F= Pavel™ •»KÂ¥VÅÅÑ §HRÎKÊ«• =S.O.F= † §. † And many more ❤️ LINKS Unit page : https://units.arma3.com/unit/sof-ofp Discord : https://discord.gg/8hGseNt HALL OF FAME
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is very underrated, the gameplay is enjoyable has combined arms with coregraphic helicopters arrival, good and intense skirmish. Squad's system. IMHO much better than Warlord easy to expand to 48/64 players maybe with a 1 tank the problem in my opinion is the CSAT, no one wants to play as this faction. is possible solve to change the CSAT with AAF and FIA instead the AAF and some cosmetic solution on the AAF characters