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Showing results for tags 'spooky'.
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Tunnel Of Broken Society (Metro/Stalker Showcase)
ShadowR4nger posted a topic in ARMA 3 - USER MISSIONS
Hey guys, today I want to show you our work on the Tunnel of Broken Society, its a Metro / Stalker theme map made with the Virtual Reality. Its a showcase showing the work made by BRATE. He putted in countless hours into the map and we are very happy to be able to share it with you all. Currently there are quite a lot of things in it already such as - Highway-Tunnels - Subway-Tunnels + a Train-Station - Sewer Ducts - Air Shafts - Maintenance Rooms - Office Rooms - Shelters - Rescue-Tunnels - Ambulance Rooms - Secret Hiding Spots (Small Caves) - Survivor Campsites - Rescue Checkpoints - Secret WeaponDeliverie Trucks - Watchtowers (Built of Scrap) - Big Train-Sidings - Secret Spots - Some Easter Eggs --- Recently added areas --- *Added new Easter Egg *Added new Light System *Added new Subway Areas *Added new Subway-Area *Added Canal-Connection *Highway-Tunnel-Compartment added *Added new Campsites *Added new Watchtowers THERE ARE MORE TO COME! We have more informations and will update frequently there on the steam workshop and the download is there as well. APEX DLC NEEDED STEAM DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=839265989 We hope you like it. Enjoy the map. -
[SP/COOP2] The A-Files: Episode 1: "The Cult"
integerdevourer posted a topic in ARMA 3 - USER MISSIONS
Get it here: Steam Workshop Armaholic: The A-Files: Episode 1: "The Cult" Co-02 (@) v03-31-2016 Requirements: CBA; CUP Weapons/Vehicles/Units; Zombies and Demons This is my first mission! I wanted to make a series of spooky/atmospheric missions focused on narrative. I want to explore different ways of storytelling and mission design in ARMA. I hope you enjoy it and please give me any feedback! :D STORY: You are Mox Fulder, Altis FBI Agent, and it is your first day on the job and it is far from normal. Tackle your first assignment alone or with your partner Scana Dully. NOTES: Make sure to take some chemlights. Make sure your music volume is up/on. The traffic script does cause some initial loading lag. Take time to investigate objects [RED ACTIONS] Mox is a Medic Scana is an Engineer [good if you're terrible at driving] THANKS: Testers: Mindfields, Cats Scripts: Engima of Östgöta Ops for the Traffic Script Music: "The X-Files" Mark Snow (The X-Files) Note: Original mp3 exported to ogg for use in-game and shortened. "Ossuary 6 - Air" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Note: Original mp3 exported to ogg for use in-game. "Dark Walk" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/<br/> Note: Original mp3 exported to ogg for use in-game. "Vemod" Svartsinn Note: Original mp3 exported to ogg for use in-game and shortened "The House of Leaves" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Note: Original mp3 exported to ogg for use in-game and shortened "Unrelenting" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/<br/> Note: Original mp3 exported to ogg for use in-game. "Distant Tension" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Note: Original mp3 exported to ogg for use in-game.> "Main Title" Fabio Frizzi (Zombi 2 Soundtrack) Note: Original mp3 exported to ogg for use in-game. "The Dogs Attack" Jerry Goldsmith (The Omen Soundtrack) Note: Original mp3 exported to ogg for use in-game and shortened.- 4 replies
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