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Showing results for tags 'spawns'.
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Hey, I have a cqc server and cant for the life of me figure out how to make it so that when a player spawns whether that is when they join or when they respawn they spawn with combat stance active. (the stance you get when you double press C). If anyone have any ideas i would be very grateful.
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So lately I’m noticing some absolutely garbage spawns in which nearly the entire lobby will spawn in the same area of the map resulting in death matches a minute into gameplay. This I do not need to stress is cancerous on highly boosted encounters 🤔 another matter is the fact that even if the lobby manages to spawn a decent ways apart I still find myself placed next to at least one other person. Worst offenders are fjellkanten and fiske fabrikk in which I can turn ads and snipe someone after about 5-6 seconds of running to where I know there’s a spawn. The island on fiske you can turn right or left depending on the spawn and immediately kill someone and I have some hilarious clips of these kind of instant game overs. Fjellkanten I’ve have multiple game overs being sniped up on the hill before I even move if I don’t immediately start running for cover. Needs looking at devs! Also one final point sorry for the essay/rant people spawning inches from barred house versus those spawning opposite corner of the map away from all major interest points!!