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Showing results for tags 'sfx'.
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playsound3d playSound3D local parameter not working
Dj Rolnik posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey everyone, I am trying to use the playSound3D function with the "local" parameter that has been introduced in 2.06, but I cannot get it to work. Either I'm not getting it or doing something wrong. Basically, when using the function syntax and putting in all the parameters the sound seems to play just fine, however as soon as I add the last parameter (either set to true or false) the sound does not play at all. What I would love to have is this function BE local, as in, the sound played to be heard only by the player triggering it. Now I know the function itself says its effect is global by default (GE), so it makes me wonder whether the "local" parameter is not working or it is something completely different. Thanks for your help in advance! https://community.bistudio.com/wiki/playSound3D -
Hey folks, I started with building missions a few weeks ago and something I really wanted to dive in deeper is the sounds from Arma 3 itself. I would love to add some voicelines to my mission. Not custom voice lines (my voice is horrible and I don't want to hire somebody else), but existing voicelines. There are a lot of radio messages and stuff you could use to get your players to react on something. Simple stuff like "Roger", "Yes, Sir" and so on. But the problem for me is, finding these little fuckers. I found, of course, the very extensive List in the Wiki for Sound Files, but I was thinking maybe someone had already the same idea and a little bit more of programming skills and already made a tool for this. So, is there something Jukebox like for SFX? So that you can really search for the sounds you are looking for, with a preview before you build them into your mission and have to test it there? Or is there maybe an easier way to play/test sounds in the debug console? Any help would be deeply appreciated. I looked for it like two days, but I fear I am searching in the wrong direction or having some faulty reasoning. Thanks in advance, Jan
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[Release] MP compatible Fireworks Script
nomisum posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am pleased to announce my first script release. GRAD Fireworks What it does Shoots rockets in the air. Takes input: Position Color (Random, Red, Green, Blue, White) Type (Random, Fizzer, Normal, Rain) Rain is always white. Sample Call (you can call from any client or server) [getPos objectname, 'normal','red'] remoteExec ["GRAD_fnc_callFireworksServer", 2]; Installation Copy GRAD_fireworks to your mission directory Put code below in description.ext Call the script via trigger, radio, script, whatever. Sample call above. class cfgFunctions { #include "GRAD_fireworks\cfgFunctions.hpp" }; class cfgSounds { #include "GRAD_fireworks\cfgSounds.hpp" }; How it works Uses Flares, Lightpoints and some sounds to achieve the effect. Therefore totally vanilla compatible. Computation is done on the server which then sends precalculated stuff to the clients. Those display the effects locally, but it should look the same on every computer. In usage example here: Download Script + Sample Mission https://github.com/gruppe-adler/grad-fireworks.Stratis Update 2022 Added Code Improvements by @sarogahtyp, updated + unarchived Repo Feedback welcome If you have any suggestions codewise or effectwise, let me know. -
sound Play sounds for specific players
Dj Rolnik posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, I am trying to wrap my head around the various playMusic, say2D, playSound3D commands and am still having trouble. I would like achieve the following two things: - When a blufor player uses an action on an object, ONLY the blufor players hear a 2D sound (it has to follow the player and be heard locally, like a radio message of sort). - The same as above, but triggered when any blufor player enters a trigger. I tried various commands but am still struggling with locality of the commands. I believe that I am not using them on the correct clients, or something like that. The reason it needs to be played for side is that the mission is supposed to be PvP, so I do not want the opfor team to hear the audio. Any help will be much appreciated. Cheers! -
GF Ambient Environment Winter Script - Mod
GEORGE FLOROS GR posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
GF Ambient Environment Winter Script- Mod by GEORGE FLOROS [GR] Description: GF Ambient Environment Winter Script , create your desired Environment. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Ambient Environment Winter Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the initServer.sqf , initPlayerlocal.sqf and the Description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colors to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Create your desired , Ambient Environment. This is a compilation of scripts and it is also including , the GF Ambient Environment Winter Script. The included Scripts are : GF Breath Script GF ColorCorrections Script GF Fog Script GF Weather Script GF Ambient Environment Winter Script The GF Ambient Environment Winter Script includes , a snow script and ambient sounds, for animals , birds for day and night , man sounds , forest SFX , wind blowing sfx and weather sound according to forecast. The available options can be edited in GF_AEW_init.sqf It is also included a mod version , posible to unpack and edit. Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.2 GF_Breath Script Updated. v1.1 GF_Breath Script Updated. GF_Fog Script Updated. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40268&n=last#bottom Armaholic GF Ambient Environment Winter Script- Mod- 63 replies
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Adding needful sounds one-by-one to the Description.ext is annoying. I want to add all the sounds by defining the class as ALL of cfgsound. The sound browser mod, here: http://www.armaholic.com/page.php?id=34408, has all the sounds loaded usable by defining the whole cfgsound library but I can't figure out how. Any ideas how to accomplish this?
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GF Blood Stains and SFX LITE Script
GEORGE FLOROS GR posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
GF Blood Stains and SFX LITE Script by GEORGE FLOROS [GR] WARNING!!! This AddOn increases seriously the gore factor in ArmA. It is not recommended for use by children under the age of 15 years. Description: GF Blood Stains and SFX LITE Script , configurable scripts. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Blood Stains and SFX Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf and description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: This is the LITE version of the original Script: GF Blood Stains and SFX Script http://www.armaholic.com/page.php?id=34097 https://forums.bohemia.net/forums/topic/217136-gf-blood-stains-and-sfx-script/ Everything is created as a standalone script , in order to have the possibility , to use also the desired scripts only. 1. GF_Bleeding_LITE script : The Bleeding starts when the health is on 80% , for some random time and amount of Blood. 2. GF_Blood_Pool_LITE script : There is an option for normal size Blood Pools and Large. There is an option to spawn Flies when killed . 3. GF_Blood_Pool_BIS_Blood script This is including the BIS Blood from BIS Orange DLC , when a unit is killed. There is an option to spawn Flies when killed . 4. GF_Blood_shot_LITE script : Blood , for every shot dealt. 5. GF_Particles scripts This is including a Blood particle when bleeding or killed. 6. GF_SFX scripts This is including some custom and game SFX . GF_SFX_Bullet_Impact for the bullet impact at the bodies . GF_SFX_Killed_LITE hear a pain sound when killed . GF_SFX_Screaming for the units when they are getting shot . Credits and Thanks to : Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40157 Armaholic GF Blood Stains and SFX LITE Script -
GF Blood Stains and SFX Script
GEORGE FLOROS GR posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
GF Blood Stains and SFX Script by GEORGE FLOROS [GR] WARNING!!! This AddOn increases seriously the gore factor in ArmA. It is not recommended for use by children under the age of 15 years. Description: GF Blood Stains and SFX Script , configurable scripts. You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun ! Installation / Usage: For usage instructions and information of how to use the GF Blood Stains and SFX Script please refer to the included documentation and/or example mission. Place in your mission the files . There is everything included , in the init.sqf and description.ext , to copy paste in your mission . https://community.bistudio.com/wiki/SQF_syntax Don't try to open this with the simple notepad. For everything that is with comment // in front or between /* means that it is disabled , so there is no need to delete the extra lines. You can open this ex: with notepad++ https://notepad-plus-plus.org/ and also use the extra pluggins (this way will be better , it will give also some certain colours to be able to detect ex. problems ) http://www.armaholic.com/page.php?id=8680 or use any other program for editing . For the Compilation List of my GF Scripts , you can search in: https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/ Notes: Everything is created as a standalone script , in order to have the possibility , to use also the desired scripts only. 1. GF_Bleeding script : This is including 100 different type of Blood. The Bleeding starts when the health is on 40% , for some random time and amount of Blood. 2. GF_Blood_Pool script : This is including 30 different type of Blood , when a unit is killed. There is an option for normal size Blood Pools and Large. There is an option to spawn Flies when killed . 3. GF_Blood_Pool_BIS_Blood script This is including the BIS Blood from BIS Orange DLC , when a unit is killed. There is an option to spawn Flies when killed . 4. GF_Blood_shot script : This is including 35 different type of Blood , for every shot dealt. 5. GF_Particles script This is including a Blood particle when bleeding or killed. 6. GF_SFX scripts This is including some custom and game SFX . GF_SFX_Bullet_Impact for the bullet impact at the bodies . GF_SFX_Killed hear a pain sound when killed . GF_SFX_Screaming for the units when they are getting shot . Credits & Thanks: Thanks to All script contributors Thanks to everyone who tries to do the best for this game! Thanks to BIS for such a great platform . Thanks to BIS Community and BIS Community Forums . Thanks to Armaholic Community and Forums . Changelog: v.4.0 Updated the included GF Cleanup Script. v.3.0 Code Performance and optimisation, - there was a stuck running the codes in SP and Fps drop Now fixed and several minor fixes. Updated the included GF Cleanup Script. v.2.0 The Known issue , is now fixed, added Custom Scream Sounds for GF_SFX_Screaming, added Lip movement for GF_SFX_Screaming, added more sounds for GF_SFX_Bullet_Impact, added more sounds for GF_SFX_Killed, added an SFX sound for Flies, added some extra options, code optimisation and minor fixes. v1.0 Forum topic: - Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40082 Armaholic GF Blood Stains and SFX Script- 44 replies
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Hey guys, I am thinking of changing some tank reload sounds for use with my group. I am considering changing some of the default reload sounds of the round being loaded to a couple different ones. Only thing is, I'd like it to be kind of random across several different sounds. I already figured I would need to make a small mod out of it that would override the files that tanks use (in this case I believe it's default vanilla tank reload sfx). I think I would be able to override the sound itself, but I would like to have a few variants of the reload sfx which would be chosen and played at random. Is it possible to script in any way? I will be thankful for any guidance in this regard. Thanks! Adam