Search the Community
Showing results for tags 'setunitpos'.
Found 1 result
Hello guys, In the mission Editor, I often put enemy sniper or rpg on roof of buildings, Unfortunately they are always fast detected and killed before to be a real menace. I use this dostop true or disable ai move and I also use setunitpos to select the stance. If I Iet the vanilla ai system, they just go prone when the detect enemy, and canâ€™t fire through the window or from the roofâ€¦ I would like to make a little scrips lunched on the AI initialization field, or from a trigger to make an ambush like situation to make my AI switch from down to middle just a little time to firing and hide again for a certain time. I was thinking to something like this: (sorry I am not aware about the syntax) _myunit setunitpos â€œdownâ€ Sleep random [ 30, 50] <- Wait random time from 30 to 50 sec _myunit setunitpos â€œmiddleâ€ Sleep random [ 5, 10] (the time to select a target and dofire, and hide again) #loop I am sure that if it works it can add a lot immersion in hostile zone. Please if someone can help me in syntax for the script and for the initialization to run an maybe add a variable in the timingâ€¦ Thanks for reading. Cheers