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Found 2 results

  1. Hello BI community, I am as green as it gets with these forums, with that said I did search for relevant topics, without success so apologies in advance if I overseen a similar topic in advance, but honestly I don't even know how to query best what I am searching for. I will describe what I am hoping to achieve: I have an object, it can be anything, but in this case its a Crate. I also have a Trigger and a helicopter. The concept is as follows: The Helicopter is parked on and in the trigger. Any player can go to the box and use an addAction menu to select a Pylon Loadout for said helicopter. The addAction menu then activates the trigger to execute a code to first wipe any existing pylons and then give them the new pylons. The problem: I managed to get pretty much everything to work, expect that I don't know how to apply the code without giving the Helicopter a Variable Name or using "vehicle player". I would like to trigger to simply apply the commands to the helicopter without me specifying a Variable name, as I wish to make this trigger universal to every helicopter that lands on it, and dynamically, so if new helicopters happens to be created/purchased, that they can also use and take advantage of the feature. The code (Without a Trigger and Wipe in this case) ChangeTime = 5; this addAction ["Plyon (X)", { Delayer =[] spawn { hint format ["Changing Plyons... ETA: %1" , ChangeTime]; sleep ChangeTime; vehicle player setPylonLoadout [1, "rhs_mag_b8v20a_s8kom"]; vehicle player setPylonLoadout [2, "rhs_mag_b8v20a_s8kom"]; vehicle player setPylonLoadout [3, "rhs_mag_b8v20a_s8df"]; vehicle player setPylonLoadout [4, "rhs_mag_b8v20a_s8df"]; vehicle player setPylonLoadout [5, "rhs_mag_9M120M_Mi24_2x"]; vehicle player setPylonLoadout [6, "rhs_mag_9M120M_Mi24_2x"]; vehicle player setPylonLoadout [7, "rhs_ASO2_CMFlare_Chaff_Magazine_x4"]; hint "Plyon reconfiguration completed."; }, }]; This code will work but only if its activated and then the player goes into the helicopter, and while I am not certain, I believe it would probably also change the pylons for other helicopters that happen to be piloted by a human. Stuff that I tried: I tried using this, thislist and various other means inside the trigger but of course those target the trigger itself or create an array and setPylonLoadout needs a Object not an array. Question and TL/DR: Is there a way to apply the pylons within the trigger without given the helicopters any Variable Names? Thanks in advance and apologies if this was already answered somewhere before.
  2. as form topic, I've tried to create a mission for testing with an empty wipeout (named wipe) and a single trigger with this code wipe setPylonLoadOut [10, "PylonMissile_1Rnd_Missile_AA_04_F"] but it doesn't work. I have to remove the weapons first or use other commands? I've also tried with different CfgMagazines, but nothing. Thanks!
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