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Found 1 result

  1. Hello everyone, I come to see you today because I have a problem with code that does not want to work in multiplayer, while the code works perfectly in solo. My code is to remove the array that contains objNull in a tri-dimensional array. the array in question: [[3ec9abcb80# 1676278: plasticbarrier_03_f.p3d,[12179.4,12946.3,-0.0794725]],[<NULL-object>,[12178,12947.7,0]],[3eb888c080# 1676280: roadcone_l_f.p3d,[12178.8,12949.9,0]]] and the complete code: _target = cursorTarget; _player = player; _PlayerUid = getPlayerUID _player; _PlacedOject = _player getVariable "PlacedOject"; _UIDObject = _target getVariable "deploy_user_uid"; if (isnil {_UIDObject}) exitWith {hint "aucun object détecter"}; if ( !(_UIDObject == _PlayerUid) ) exitWith {hint "Cette Object, ne vous appartient pas"}; if ( count _PlacedOject == 0 ) exitWith {hint "Vous avait aucun object placée"}; { _Element = _PlacedOject select _forEachIndex; _Elementplaced = _Element select 0; _ElementPosArray = _Element select 1; if (_Elementplaced isEqualTo objNull) then { _Element resize 0; }; } forEach _PlacedOject; //_PlacedOject deleteAt (_PlacedOject find _target); // existent item //deleteVehicle _target; sorry for average English it's not my first language
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