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Found 1 result

  1. So I have a mission where I'd like players, once they die, to respawn as a group, rather than individually. So far my understanding of the respawn template "wave", is that its primary function is to do just that, however the behaviour I'm finding is that players will still respawn individually, and not as a group as intended. So its not clear to me how "wave" is any different from a standard respawn. The basic mission setup include the following parameters via the description.ext; respawn = 3; respawndelay = 60; respawnOnStart = 0; respawnTemplates[] = {"Counter","Wave"}; Each player is given a certain number of tickets, and If a player dies they go into spectator (called from playerKilled) and they see a counter starting from 1min 30sec. If a second player dies 10 seconds later, I would have thought the timer is adjusted so that both respawn together. This is not what I see. They spawn at very different times. I've been told that if a player dies, any others immediately after, are held within a common countdown (here its 60sec), thus once it reaches 0, they all spawn together. I've also tested it with just; respawn = 3; respawndelay = 120; respawnOnStart = 0; respawnTemplates[] = {"Wave"}; First person dies, then 10seconds later, the next person dies. First person respawns after waiting 2min, the next after waiting 4min. Am I missing something? Any thoughts or knowledge on how its supposed to be used would be appreciated!
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